public override void OnHideRegion(int regionX, int regionY) { ClearRegionRenderer(regionX, regionY); triangles.ClearRegion(regionX, regionY); }
public override void OnHideRegion(int X, int Y) { int bx = X * Grid.REGION_SIZE; int by = Y * Grid.REGION_SIZE; FiniteComponentGrid regionComponents = components.GetRegion(X, Y); if (regionComponents != null) { for (int i = 0; i < Grid.REGION_SIZE; i++) { for (int j = 0; j < Grid.REGION_SIZE; j++) { GridColliderPart wrapper = regionComponents.Get(i, j) as GridColliderPart; if (wrapper != null) { if (wrapper.bottomLeftX >= bx && wrapper.bottomLeftX + wrapper.width <= bx + Grid.REGION_SIZE && wrapper.bottomLeftY >= by && wrapper.bottomLeftY + wrapper.height <= by + Grid.REGION_SIZE) { if (Application.isPlaying) { Destroy(wrapper.gameObject); } else { DestroyImmediate(wrapper.gameObject); } } else if (wrapper.isVertical) { if (wrapper.bottomLeftY < by) { int topY = wrapper.bottomLeftY + wrapper.height; wrapper.SetSize(1, by - wrapper.bottomLeftY); wrapper.ResetSizeAndPosition(grid); if (topY > by + Grid.REGION_SIZE) { GridColliderPart topWrapper = GridColliderPart.CreateColliderPart( containerGO, grid, grid.atlas [wrapper.id], wrapper.bottomLeftX, by + Grid.REGION_SIZE, 1, topY - (by + Grid.REGION_SIZE) ); topWrapper.ResetSizeAndPosition(grid); for (int k = topWrapper.bottomLeftY; k < topWrapper.bottomLeftY + topWrapper.height; k++) { components.Set(topWrapper.bottomLeftX, k, topWrapper); } } } else if (wrapper.bottomLeftY + wrapper.height > by + Grid.REGION_SIZE) { wrapper.SetSize(1, wrapper.bottomLeftY + wrapper.height - (by + Grid.REGION_SIZE)); wrapper.bottomLeftY = by + Grid.REGION_SIZE; wrapper.ResetSizeAndPosition(grid); } } else if (!wrapper.isVertical) { if (wrapper.bottomLeftX < bx) { int rightX = wrapper.bottomLeftX + wrapper.width; wrapper.SetSize(bx - wrapper.bottomLeftX, 1); wrapper.ResetSizeAndPosition(grid); if (rightX > bx + Grid.REGION_SIZE) { GridColliderPart rightWrapper = GridColliderPart.CreateColliderPart( containerGO, grid, grid.atlas [wrapper.id], bx + Grid.REGION_SIZE, wrapper.bottomLeftY, rightX - (bx + Grid.REGION_SIZE), 1 ); rightWrapper.ResetSizeAndPosition(grid); for (int k = rightWrapper.bottomLeftX; k < rightWrapper.bottomLeftX + rightWrapper.width; k++) { components.Set(k, rightWrapper.bottomLeftY, rightWrapper); } } } else if (wrapper.bottomLeftX + wrapper.width > bx + Grid.REGION_SIZE) { wrapper.SetSize(wrapper.bottomLeftX + wrapper.width - (bx + Grid.REGION_SIZE), 1); wrapper.bottomLeftX = bx + Grid.REGION_SIZE; wrapper.ResetSizeAndPosition(grid); } } } } } components.ClearRegion(X, Y); } }