/// <summary> /// </summary> /// <param name="anchor"></param> /// <param name="margin"></param> /// <param name="size"></param> /// <param name="zNear"></param> /// <param name="zFar"></param> public UIColorPaletteMarkersRenderer(int maxMarkerCount, System.Windows.Forms.AnchorStyles anchor, System.Windows.Forms.Padding margin, System.Drawing.Size size, int zNear, int zFar) : base(anchor, margin, size, zNear, zFar) { var model = new LinesModel(maxMarkerCount); this.Renderer = LinesRenderer.Create(model); }
public static LinesRenderer Create(LinesModel model) { var shaderCodes = new ShaderCode[2]; shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\Lines.vert"), ShaderType.VertexShader); shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\Lines.frag"), ShaderType.FragmentShader); var map = new PropertyNameMap(); map.Add("in_Position", LinesModel.position); var renderer = new LinesRenderer(model, shaderCodes, map); renderer.markerCount = model.markerCount; return(renderer); }