Inheritance: GridViewRenderer
示例#1
0
        private SceneObject GetCatesianGridObj(CatesianGrid grid, List <GridBlockProperty> gridProperties, string fileName)
        {
            CatesianGridRenderer renderer = CatesianGridRenderer.Create(
                -grid.DataSource.Position, grid, this.scientificCanvas.ColorPalette.Sampler);

            //string caseFileName = System.IO.Path.GetFileName(fileName);
            renderer.WorldPosition = -grid.DataSource.Position;
            renderer.Initialize();
            SceneObject gridObj = renderer.WrapToSceneObject(
                new ModelScaleScript(),
                new DumpCatesianGridTreeNodeScript());

            {
                BoundingBoxRenderer boxRenderer = renderer.GetBoundingBoxRenderer();
                SceneObject         boxObj      = boxRenderer.WrapToSceneObject(
                    new ModelScaleScript());
                gridObj.Children.Add(boxObj);
            }

            foreach (GridBlockProperty gbp in gridProperties)
            {
                var script = new ScientificModelScript(gridObj, gbp, this.scientificCanvas.ColorPalette);
                gridObj.Scripts.Add(script);
            }
            return(gridObj);
        }
 public static CatesianGridRenderer Create(vec3 originalWorldPosition, CatesianGrid grid, Texture codedColorSampler)
 {
     var shaderCodes = new ShaderCode[2];
     shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.vert"), ShaderType.VertexShader);
     shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.frag"), ShaderType.FragmentShader);
     var map = new AttributeMap();
     map.Add("in_Position", CatesianGrid.strPosition);
     map.Add("in_uv", CatesianGrid.strColor);
     var renderer = new CatesianGridRenderer(originalWorldPosition, grid, shaderCodes, map, codedColorSampler);
     renderer.ModelSize = (grid.DataSource.SourceActiveBounds.MaxPosition - grid.DataSource.SourceActiveBounds.MinPosition).Abs();
     renderer.WorldPosition = -grid.DataSource.Position;
     return renderer;
 }
示例#3
0
        public static CatesianGridRenderer Create(vec3 originalWorldPosition, CatesianGrid grid, Texture codedColorSampler)
        {
            var shaderCodes = new ShaderCode[2];

            shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.frag"), ShaderType.FragmentShader);
            var map = new AttributeMap();

            map.Add("in_Position", CatesianGrid.strPosition);
            map.Add("in_uv", CatesianGrid.strColor);
            var renderer = new CatesianGridRenderer(originalWorldPosition, grid, shaderCodes, map, codedColorSampler);

            renderer.ModelSize     = (grid.DataSource.SourceActiveBounds.MaxPosition - grid.DataSource.SourceActiveBounds.MinPosition).Abs();
            renderer.WorldPosition = -grid.DataSource.Position;
            return(renderer);
        }
示例#4
0
        public static CatesianGridRenderer Create(vec3 originalWorldPosition, CatesianGrid grid, Texture codedColorSampler)
        {
            var shaderCodes = new ShaderCode[2];

            shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.frag"), ShaderType.FragmentShader);
            var map = new PropertyNameMap();

            map.Add("in_Position", CatesianGrid.strPosition);
            map.Add("in_uv", CatesianGrid.strColor);
            var renderer = new CatesianGridRenderer(originalWorldPosition, grid, shaderCodes, map, codedColorSampler);

            renderer.lengths     = grid.DataSource.SourceActiveBounds.Max - grid.DataSource.SourceActiveBounds.Min;
            renderer.ModelMatrix = glm.translate(mat4.identity(), -grid.DataSource.Position);
            return(renderer);
        }