示例#1
0
        public static GridPosition[] FindPath(GridPosition from, GridPosition to, GridGeometry geometry, GridSize size)
        {
            var visitedNodes = new GridNodesData <bool>(size);
            var traces       = new GridNodesData <GridPosition>(size);
            var counter      = 0;

            visitedNodes[from] = true;
            var nextSteps = new List <GridPosition> {
                from
            };
            var currentStep = new List <GridPosition>();

            while (nextSteps.Count != 0 && !visitedNodes[to])
            {
                var t = currentStep;
                currentStep = nextSteps;
                nextSteps   = t;
                nextSteps.Clear();

                foreach (var p in currentStep)
                {
                    foreach (var n in geometry.NeighborPositions(p, size))
                    {
                        if (visitedNodes[n])
                        {
                            continue;
                        }

                        // TODO can check for the walls between p and n here

                        visitedNodes[n] = true;
                        traces[n]       = p;
                        nextSteps.Add(n);
                    }
                }

                counter++;
            }

            if (!visitedNodes[to])
            {
                Debug.LogError("Failed to find a path");
                return(null);
            }

            var cursor = to;
            var result = new GridPosition[counter + 1];

            result[counter] = cursor;
            while (cursor != from)
            {
                counter--;
                cursor          = traces[cursor];
                result[counter] = cursor;
            }

            return(result);
        }
示例#2
0
 private void CreateConnections(GridNodesData <GameObject> nodes)
 {
     foreach (var(f, t) in _geometry.AllConnections(size))
     {
         var from       = _geometry.PositionCoordinates(f);
         var connection = Instantiate(connectionPrefab, from, Quaternion.identity, transform);
         connection.transform.LookAt(nodes[t].transform);
     }
 }
示例#3
0
        private GridNodesData <GameObject> CreateNodes()
        {
            var result = new GridNodesData <GameObject>(size);

            foreach (var pos in _geometry.AllNodes(size))
            {
                var coords = _geometry.PositionCoordinates(pos);
                var vec    = new Vector3(coords.x, coords.y, 0);
                var node   = Instantiate(nodePrefab, vec, Quaternion.identity, transform);
                result[pos] = node;
                node.GetComponent <GridNode>().Init(pos, this);
            }
            return(result);
        }