private void Awake() { MoveTruck = GetComponent <MoveTruck>(); #if UNITY_EDITOR if (CarBody == null) { Debug.LogError("WARNING! The '" + nameof(CarBody) + "' variable of the '" + nameof(AccelerationAnimations) + "'" + " component has not been assigned! Component will be disabled!", gameObject); enabled = false; } if (MoveTruck == null) { Debug.LogError("WARNING! The '" + nameof(DumpTruck.MoveTruck) + "' component could not" + " be found by the '" + nameof(AccelerationAnimations) + "'" + " component! The '" + nameof(AccelerationAnimations) + "' component will be disabled!", gameObject); enabled = false; } #endif OriginalZRotation = CarBody.transform.eulerAngles.z; }
private void Awake() { DisplayController = GetComponent <DumpTruckView>(); MoveTruck = GetComponent <MoveTruck>(); }