示例#1
0
        public void Activate(Sequence sequence = null)
        {
            gameObject.SetActive(true);
            Tween menuButtonTween = menuButtonAnimation?.Show();

            if (sequence != null)
            {
                sequence.Append(menuButtonTween);
            }
        }
示例#2
0
        void CheckMenuActivation(Touch touch)
        {
            float horTouchDelta = touch.position.x - dragStartPosition.x;
            float lastHorDelta  = touch.deltaPosition.x;

            beganValidDrag    = false;
            dragStartPosition = touch.position;

            bool shouldShowMenu = (!isMenuActive && horTouchDelta > menuActivationDelta && lastHorDelta > 0);
            bool shouldHideMenu = (isMenuActive && horTouchDelta < menuDeactivationDelta && lastHorDelta < 0);

            if (shouldShowMenu || shouldHideMenu)
            {
                if (shouldShowMenu)
                {
                    ShowMenu();
                }
                else
                {
                    HideMenu();
                }
            }
            else
            {
                if (!isMenuActive)
                {
                    bgBlockerInterp = 0f;
                    slidingMenuAnimation.Hide();
                    Tween blockerHideTween = backgroundBlockerAnimation.Hide();
                    blockerHideTween.OnComplete(backgroundBlockerAnimation.Deactivate);
                }
                else
                {
                    bgBlockerInterp = 1f;
                    backgroundBlockerAnimation.Show();
                    Tween slideTween = slidingMenuAnimation.Show();
                    slideTween.OnComplete(() => SetMenuButtonsInteraction(enableInteraction: true));
                }
            }
        }