private void LoadSettings(string className) { BasicPrimitiveSettings s = Settings[className]; ColorTextureVerts = s.ColorTextureVerts; ColorVerts = s.ColorVerts; Format = s.Format; NormalTextureVerts = s.NormalTextureVerts; TextureVerts = s.TextureVerts; Type = s.Type; VertexBuffer = s.VertexBuffer; VertexOffset = s.VertexOffset; }
private void SaveSettings(string className) { var s = new BasicPrimitiveSettings { ColorTextureVerts = ColorTextureVerts, ColorVerts = ColorVerts, Format = Format, NormalTextureVerts = NormalTextureVerts, TextureVerts = TextureVerts, Type = Type, VertexBuffer = VertexBuffer, VertexOffset = VertexOffset }; Settings.Add(className, s); }