示例#1
0
        public override bool Equals(object obj)
        {
            if (obj == null || GetType() != obj.GetType())
            {
                return(false);
            }

            Octant b = (Octant)obj;

            return(b.range == range && x == b.x && y == b.y && z == b.z);
        }
示例#2
0
        /// <summary>
        /// Reformats octants into something compatible with the algorithm.
        /// Starting octants in each column must be sorted by range in ascending order.
        /// </summary>
        protected void GetFinalOctants(IList <Octant>[][] startingOctants)
        {
            Octants = new List <Octant> [Dimensions.x + 2][];

            for (int x = 0; x < Octants.Length; x++)
            {
                Octants[x] = new List <Octant> [Dimensions.y + 2];
            }

            for (int x = 0; x < Octants.Length; x++)
            {
                Octants[x][0] = new List <Octant>(0);
                Octants[x][Dimensions.y + 1] = new List <Octant>(0);
            }

            for (int y = 1; y < Octants[0].Length - 1; y++)
            {
                Octants[0][y] = new List <Octant>(0);
                Octants[Dimensions.x + 1][y] = new List <Octant>(0);
            }

            int    last, avgCount;
            Octant current = null;

            for (int x = 0; x < Dimensions.x; x++)
            {
                for (int y = 0; y < Dimensions.y; y++)
                {
                    if (startingOctants[x][y] != null)
                    {
                        last     = int.MinValue;
                        avgCount = 1;
                        Octants[x + 1][y + 1] = new List <Octant>((startingOctants[x][y].Count / 3) + 2);

                        foreach (Octant o in startingOctants[x][y])
                        {
                            if (last < o.range)
                            {
                                if (avgCount > 1)
                                {
                                    current /= avgCount;
                                }

                                current = o;
                                last    = current.range;
                                Octants[x + 1][y + 1].Add(current);
                            }
                            else
                            {
                                current += o;
                                avgCount++;
                            }
                        }
                    }
                    else
                    {
                        Octants[x + 1][y + 1] = new List <Octant>(0);
                    }
                }
            }
        }