private void DoAntialiasPass2(RTScanLineJob job)
        {
            Bitmap image = job.RenderImage;

            int i, j, n = 0;

            double colourDiffThreshold = 5;

            // second pass - now on individual pixel level

            int imgX;
            int imgY;

            lock (job.Semaphore)
            {
                imgX = image.Width;
                imgY = image.Height;
            }

            Console.WriteLine("Antialiasing second pass...");
            foreach (int line in job.LinesList)
            {
                for (j = line; j < line + this.samplesPerCell; j++) // at this point we only get every second line to process
                {
                    n = 0;                                          // count rays

                    for (i = 0; i < imgX - 1; i++)
                    {
                        // determine if there are differences in colour between neighbouring pixels. If no - then colour all pixels the same
                        // otherwise - launch additional samples

                        Color p00, p01, p11, p10;

                        lock (job.Semaphore)
                        {
                            p00 = image.GetPixel(i, imgY - j - 1);
                            p10 = image.GetPixel(i + 1, imgY - j - 1);
                            p11 = image.GetPixel(i + 1, Math.Max(imgY - (j + 1) - 1, 0));
                            p01 = image.GetPixel(i, Math.Max(imgY - (j + 1) - 1, 0));
                        }

                        if (ColorHelper.ColorDifference(p00, p10) < colourDiffThreshold &&
                            ColorHelper.ColorDifference(p00, p11) < colourDiffThreshold &&
                            ColorHelper.ColorDifference(p00, p01) < colourDiffThreshold &&
                            this.Quality != RenderQuality.UltraHigh)    // for UltraHigh quality do multismapling regardless of colour difference
                        {
                            // do nothing
                        }
                        else
                        {
                            Color sAvg;

                            if (this.Quality != RenderQuality.UltraHigh)
                            {
                                var s10 = job.RayTracer.Calculate((double)i + 0.5, (double)j);
                                var s11 = job.RayTracer.Calculate((double)i + 0.5, (double)j + 0.5);
                                var s01 = job.RayTracer.Calculate((double)i, (double)j + 0.5);

                                n   += 3;
                                sAvg = Color.FromArgb(
                                    (p00.R + s10.R + s11.R + s01.R) / 4,
                                    (p00.G + s10.G + s11.G + s01.G) / 4,
                                    (p00.B + s10.B + s11.B + s01.B) / 4);
                            }
                            else // UltraHigh - multi-sampling
                            {
                                int nRays = 4;
                                int rAcc  = 0;
                                int gAcc  = 0;
                                int bAcc  = 0;

                                for (int k = 0; k < nRays; k++)
                                {
                                    for (int l = 0; l < nRays; l++)
                                    {
                                        var rayColor = job.RayTracer.Calculate((double)i + (double)k / (double)nRays, (double)j + (double)l / (double)nRays);
                                        rAcc += rayColor.R;
                                        gAcc += rayColor.G;
                                        bAcc += rayColor.B;
                                        n++;
                                    }
                                }

                                sAvg = Color.FromArgb(
                                    rAcc / nRays / nRays,
                                    gAcc / nRays / nRays,
                                    bAcc / nRays / nRays);
                            }


                            lock (job.Semaphore)
                            {
                                image.SetPixel(i, imgY - j - 1, sAvg);
                            }
                        }
                    }
                    Console.WriteLine("Job {0}: Line {1} antialiased, {2} rays", job.JobId, j, n);
                }
            }
        }
示例#2
0
        private void DoAntialiasPass2(RTScanLineJob job)
        {
            Bitmap image = job.RenderImage;

            int i, j, n = 0;

            double colourDiffThreshold = 5;

            // second pass - now on individual pixel level

            int imgX;
            int imgY;

            lock (job.Semaphore)
            {
                imgX = image.Width;
                imgY = image.Height;
            }

            Console.WriteLine("Antialiasing second pass...");
            foreach (int line in job.LinesList)
            {
                for (j = line; j < line + this.samplesPerCell; j++) // at this point we only get every second line to process
                {
                    n = 0; // count rays

                    for (i = 0; i < imgX - 1; i++)
                    {
                        // determine if there are differences in colour between neighbouring pixels. If no - then colour all pixels the same
                        // otherwise - launch additional samples

                        Color p00, p01, p11, p10;

                        lock (job.Semaphore)
                        {
                            p00 = image.GetPixel(i, imgY - j - 1);
                            p10 = image.GetPixel(i + 1, imgY - j - 1);
                            p11 = image.GetPixel(i + 1, Math.Max(imgY - (j + 1) - 1, 0));
                            p01 = image.GetPixel(i, Math.Max(imgY - (j + 1) - 1, 0));
                        }

                        if (ColorHelper.ColorDifference(p00, p10) < colourDiffThreshold
                            && ColorHelper.ColorDifference(p00, p11) < colourDiffThreshold
                            && ColorHelper.ColorDifference(p00, p01) < colourDiffThreshold
                            && this.Quality != RenderQuality.UltraHigh) // for UltraHigh quality do multismapling regardless of colour difference
                        {
                            // do nothing
                        }
                        else
                        {
                            Color sAvg;

                            if (this.Quality != RenderQuality.UltraHigh)
                            {
                                var s10 = job.RayTracer.Calculate((double)i + 0.5, (double)j);
                                var s11 = job.RayTracer.Calculate((double)i + 0.5, (double)j + 0.5);
                                var s01 = job.RayTracer.Calculate((double)i, (double)j + 0.5);

                                n += 3;
                                sAvg = Color.FromArgb(
                                        (p00.R + s10.R + s11.R + s01.R) / 4,
                                        (p00.G + s10.G + s11.G + s01.G) / 4,
                                        (p00.B + s10.B + s11.B + s01.B) / 4);
                            }
                            else // UltraHigh - multi-sampling
                            {
                                int nRays = 4;
                                int rAcc = 0;
                                int gAcc = 0;
                                int bAcc = 0;

                                for (int k = 0; k < nRays; k++)
                                {
                                    for (int l = 0; l < nRays; l++)
                                    {
                                        var rayColor = job.RayTracer.Calculate((double)i + (double)k / (double)nRays, (double)j + (double)l / (double)nRays);
                                        rAcc += rayColor.R;
                                        gAcc += rayColor.G;
                                        bAcc += rayColor.B;
                                        n++;
                                    }
                                }

                                sAvg = Color.FromArgb(
                                    rAcc / nRays / nRays,
                                    gAcc / nRays / nRays,
                                    bAcc / nRays / nRays);

                            }

                            lock (job.Semaphore)
                            {
                                image.SetPixel(i, imgY - j - 1, sAvg);
                            }

                        }

                    }
                    Console.WriteLine("Job {0}: Line {1} antialiased, {2} rays", job.JobId, j, n);
                }
            }
        }
        private void DoAntialiasPass1(RTScanLineJob job)
        {
            Bitmap image = job.RenderImage;

            int i, n = 0;

            double colourDiffThreshold = 5;

            // first pass
            Console.WriteLine("Antialiasing first pass...");

            int imgX;
            int imgY;

            lock (job.Semaphore)
            {
                imgX = image.Width;
                imgY = image.Height;
            }

            foreach (int j in job.LinesList)
            {
                n = 0; // count rays
                for (i = 0; i < imgX - this.samplesPerCell; i += this.samplesPerCell)
                {
                    // determine if there are differences in colour between neighbouring pixels. If no - then colour all pixels the same
                    // otherwise - launch additional samples

                    Color p00, p01, p11, p10;

                    lock (job.Semaphore)
                    {
                        p00 = image.GetPixel(i, imgY - j - 1);

                        // check if we hit an empty pixel - if yes, then skip to next line
                        if (p00.A == 0)
                        {
                            break;
                        }

                        p10 = image.GetPixel(i + samplesPerCell, imgY - j - 1);
                        p11 = image.GetPixel(i + samplesPerCell, Math.Max(imgY - (j + samplesPerCell) - 1, 0));
                        p01 = image.GetPixel(i, Math.Max(imgY - (j + samplesPerCell) - 1, 0));
                    }



                    if (ColorHelper.ColorDifference(p00, p10) < colourDiffThreshold &&
                        ColorHelper.ColorDifference(p00, p11) < colourDiffThreshold &&
                        ColorHelper.ColorDifference(p00, p01) < colourDiffThreshold)
                    {
                        for (int y = j; y < j + samplesPerCell; y++)
                        {
                            for (int x = i; x < i + samplesPerCell; x++)
                            {
                                lock (job.Semaphore)
                                {
                                    image.SetPixel(x, imgY - y - 1, p00);
                                }
                            }
                        }
                    }
                    else
                    {
                        for (int y = j; y < j + samplesPerCell; y++)
                        {
                            for (int x = i; x < i + samplesPerCell; x++)
                            {
                                if (!(x == i && y == j))
                                {
                                    var pixel = job.RayTracer.Calculate(x, y);
                                    n++;
                                    lock (job.Semaphore)
                                    {
                                        image.SetPixel(x, imgY - y - 1, pixel);
                                    }
                                }
                            }
                        }
                    }
                }
                Console.WriteLine("Job {0}: Line {1} antialiased, {2} rays", job.JobId, j, n);
            }
        }
示例#4
0
        private void DoAntialiasPass1(RTScanLineJob job)
        {
            Bitmap image = job.RenderImage;

            int i, n = 0;

            double colourDiffThreshold = 5;

            // first pass
            Console.WriteLine("Antialiasing first pass...");

            int imgX;
            int imgY;

            lock (job.Semaphore)
            {
                imgX = image.Width;
                imgY = image.Height;
            }

            foreach (int j in job.LinesList)
            {
                n = 0; // count rays
                for (i = 0; i < imgX - this.samplesPerCell; i += this.samplesPerCell)
                {
                    // determine if there are differences in colour between neighbouring pixels. If no - then colour all pixels the same
                    // otherwise - launch additional samples

                    Color p00, p01, p11, p10;

                    lock (job.Semaphore)
                    {
                        p00 = image.GetPixel(i, imgY - j - 1);

                        // check if we hit an empty pixel - if yes, then skip to next line
                        if (p00.A == 0)
                        {
                            break;
                        }

                        p10 = image.GetPixel(i + samplesPerCell, imgY - j - 1);
                        p11 = image.GetPixel(i + samplesPerCell, Math.Max(imgY - (j + samplesPerCell)-1, 0));
                        p01 = image.GetPixel(i, Math.Max(imgY - (j + samplesPerCell) - 1, 0));
                    }

                    if (ColorHelper.ColorDifference(p00, p10) < colourDiffThreshold
                        && ColorHelper.ColorDifference(p00, p11) < colourDiffThreshold
                        && ColorHelper.ColorDifference(p00, p01) < colourDiffThreshold)
                    {
                        for(int y = j; y < j+samplesPerCell; y++)
                            for (int x = i; x < i + samplesPerCell; x++)
                            {
                                lock (job.Semaphore)
                                {
                                    image.SetPixel(x, imgY - y - 1, p00);
                                }
                            }
                    }
                    else
                    {
                        for (int y = j; y < j + samplesPerCell; y++)
                            for (int x = i; x < i + samplesPerCell; x++)
                            {
                                if (!(x == i && y == j))
                                {
                                    var pixel = job.RayTracer.Calculate(x, y);
                                    n++;
                                    lock (job.Semaphore)
                                    {
                                        image.SetPixel(x, imgY - y - 1, pixel);
                                    }
                                }
                            }
                    }
                }
                Console.WriteLine("Job {0}: Line {1} antialiased, {2} rays", job.JobId, j, n);
            }
        }