/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void ResumeGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { BGScreen.ExitScreen(); ExitScreen(); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, e.PlayerIndex, new GameplayScreen(), new MainMenuScreen()); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void CampaignGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ExitScreen(); }
void AboutGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //ScreenManager.AddScreen(new AboutScreen(), e.PlayerIndex); }