/// <summary> /// Responds to user input, accepting or cancelling the message box. /// </summary> public override void HandleInput(InputState input) { PlayerIndex playerIndex; // We pass in our ControllingPlayer, which may either be null (to // accept input from any player) or a specific index. If we pass a null // controlling player, the InputState helper returns to us which player // actually provided the input. We pass that through to our Accepted and // Cancelled events, so they can tell which player triggered them. if (input.IsMenuSelect(ControllingPlayer, out playerIndex)) { // Raise the accepted event, then exit the message box. if (Accepted != null) Accepted(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } else if (input.IsMenuCancel(ControllingPlayer, out playerIndex)) { // Raise the cancelled event, then exit the message box. if (Cancelled != null) Cancelled(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } foreach (GestureSample gesture in input.Gestures) { if (gesture.GestureType == GestureType.Tap) { // convert the position to a Point that we can test against a Rectangle Point tapLocation = new Point((int)gesture.Position.X, (int)gesture.Position.Y); if (okRect.Contains(tapLocation)) { if (Accepted != null) Accepted(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } if (cancelRect.Contains(tapLocation)) { if (Cancelled != null) Cancelled(this, new PlayerIndexEventArgs(playerIndex)); ExitScreen(); } } } }
public override void HandleInput(InputState input) { PlayerIndex playerIndex; if (input.IsMenuSelect(ControllingPlayer, out playerIndex) || input.IsMenuCancel(ControllingPlayer, out playerIndex) || input.TapPosition.HasValue || input.MouseLeftClick) { LoadingScreen.Load(ScreenManager, false, null, new GameplayScreen(), new MainMenuScreen()); } base.HandleInput(input); }