protected bool Equals(VertexMetadata other) { return(Position.Equals(other.Position) && TextureCoordinate.Equals(other.TextureCoordinate) && Color.Equals(other.Color) && FaceIndex == other.FaceIndex && TriangleIndex == other.TriangleIndex); }
protected bool Equals(VertexMetadata other) { return Position.Equals(other.Position) && TextureCoordinate.Equals(other.TextureCoordinate) && Color.Equals(other.Color) && FaceIndex == other.FaceIndex && TriangleIndex == other.TriangleIndex; }