private List <GH_NumberSlider> getConnectedSliders() { // Find the Guid for connected slides List <System.Guid> guids = new List <System.Guid>(); //empty list for guids GH.Kernel.IGH_Param selSlidersInput = this.Params.Input[0]; //ref for input where sliders are connected to this component IList <GH.Kernel.IGH_Param> sources = selSlidersInput.Sources; //list of things connected on this input bool isAnythingConnected = sources.Any(); //is there actually anything connected? // Find connected if (isAnythingConnected) { //if something's connected, foreach (var source in sources) //for each of these connected things: { IGH_DocumentObject component = source.Attributes.GetTopLevel.DocObject; //for this connected thing, bring it into the code in a way where we can access its properties GH.Kernel.Special.GH_NumberSlider mySlider = component as GH.Kernel.Special.GH_NumberSlider; //...then cast (?) it as a slider if (mySlider == null) //of course, if the thing isn't a slider, the cast doesn't work, so we get null. let's filter out the nulls { continue; } guids.Add(mySlider.InstanceGuid); //things left over are sliders and are connected to our input. save this guid. //we now have a list of guids of sliders connected to our input, saved in list var 'mySlider' } } // Find all sliders. List <GH.Kernel.Special.GH_NumberSlider> sliders = new List <GH.Kernel.Special.GH_NumberSlider>(); foreach (IGH_DocumentObject docObject in doc.Objects) { GH.Kernel.Special.GH_NumberSlider slider = docObject as GH.Kernel.Special.GH_NumberSlider; if (slider != null) { // check if the slider is in the selected list if (isAnythingConnected) { if (guids.Contains(slider.InstanceGuid)) { sliders.Add(slider); } } else { sliders.Add(slider); } } } /*foreach (GH.Kernel.Special.GH_NumberSlider slider in sliders) * { * names.Add(slider.NickName); * }*/ return(sliders); }
private void OnSolutionEnd(object sender, GH_SolutionEventArgs e) { // Unregister the event, we don't want to get called again. e.Document.SolutionEnd -= OnSolutionEnd; // If we're not supposed to run, abort now. if (!_run) { return; } // If we're already running, abort now. if (_running) { return; } // Reset run and running states. _run = false; _running = true; try { // Find the Guid for connected slides List <System.Guid> guids = new List <System.Guid>(); //empty list for guids GH.Kernel.IGH_Param selSlidersInput = this.Params.Input[0]; //ref for input where sliders are connected to this component IList <GH.Kernel.IGH_Param> sources = selSlidersInput.Sources; //list of things connected on this input bool isAnythingConnected = sources.Any(); //is there actually anything connected? // Find connected GH.Kernel.IGH_Param trigger = this.Params.Input[2].Sources[0]; //ref for input where a boolean or a button is connected GH.Kernel.Special.GH_BooleanToggle boolTrigger = trigger as GH.Kernel.Special.GH_BooleanToggle; if (isAnythingConnected) { //if something's connected, foreach (var source in sources) //for each of these connected things: { IGH_DocumentObject component = source.Attributes.GetTopLevel.DocObject; //for this connected thing, bring it into the code in a way where we can access its properties GH.Kernel.Special.GH_NumberSlider mySlider = component as GH.Kernel.Special.GH_NumberSlider; //...then cast (?) it as a slider if (mySlider == null) //of course, if the thing isn't a slider, the cast doesn't work, so we get null. let's filter out the nulls { continue; } guids.Add(mySlider.InstanceGuid); //things left over are sliders and are connected to our input. save this guid. //we now have a list of guids of sliders connected to our input, saved in list var 'mySlider' } } // Find all sliders. List <GH.Kernel.Special.GH_NumberSlider> sliders = new List <GH.Kernel.Special.GH_NumberSlider>(); foreach (IGH_DocumentObject docObject in doc.Objects) { GH.Kernel.Special.GH_NumberSlider slider = docObject as GH.Kernel.Special.GH_NumberSlider; if (slider != null) { // check if the slider is in the selected list if (isAnythingConnected) { if (guids.Contains(slider.InstanceGuid)) { sliders.Add(slider); } } else { sliders.Add(slider); } } } if (sliders.Count == 0) { System.Windows.Forms.MessageBox.Show("No sliders could be found", "<harsh buzzing sound>", MessageBoxButtons.OK); return; } //we now have all sliders //ask the user to give a sanity check int counter = 0; int totalLoops = 1; string popupMessage = ""; // create progress bar by dots and | string pb = ".................................................."; //50 of "." - There should be a better way to create this in C# > 50 * "." does it in Python! char[] pbChars = pb.ToCharArray(); int dummyCounter = 0; foreach (GH.Kernel.Special.GH_NumberSlider slider in sliders) { totalLoops *= (sliderSteps[dummyCounter] + 1); popupMessage += slider.ImpliedNickName; popupMessage += "\n"; dummyCounter++; } if (System.Windows.Forms.MessageBox.Show(sliders.Count + " slider(s) connected:\n" + popupMessage + "\n" + totalLoops.ToString() + " iterations will be done. Continue?" + "\n\n (Press ESC to pause during progressing!)", "Start?", MessageBoxButtons.YesNo) == DialogResult.No) { SetBooleanToFalse(boolTrigger); this.Message = "Release the Colibri!"; //wipe out colibri variables and compute a new solution sliderNames = new List <string>(); sliderSteps = new List <int>(); sliderStepsPositions = new Dictionary <int, int>(); computedValues = new List <string>(); e.Document.NewSolution(false); Rhino.RhinoDoc.ActiveDoc.Views.Redraw(); return; } // Set all sliders back to first tick foreach (GH.Kernel.Special.GH_NumberSlider slider in sliders) { slider.TickValue = 0; } //start a stopwatch System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew(); // Start a giant loop in which we'll permutate our way across all slider layouts. while (true) { int idx = 0; // let the user cancel the process if (GH_Document.IsEscapeKeyDown()) { if (System.Windows.Forms.MessageBox.Show("Do you want to stop the process?\nSo far " + counter.ToString() + " out of " + totalLoops.ToString() + " iterations are done!", "Stop?", MessageBoxButtons.YesNo) == DialogResult.Yes) { // cancel the process by user input! SetBooleanToFalse(boolTrigger); this.Message += "\nCanceled by user! :|"; return; } } //add the current slider values to our list of already computed values var sliderVals = GetSliderVals(sliders); if (!computedValues.Contains(sliderVals)) { computedValues.Add(sliderVals); } //move to the next set of slider positions if (!MoveToNextPermutation(ref idx, sliders)) { // study is over! SetBooleanToFalse(boolTrigger); sw.Stop(); //stop start watch UpdateProgressBar(counter, totalLoops, sw, pbChars); this.Message += "\nFinished at " + DateTime.Now.ToShortTimeString(); //wipe out colibri variables sliderNames = new List <string>(); sliderSteps = new List <int>(); sliderStepsPositions = new Dictionary <int, int>(); computedValues = new List <string>(); e.Document.NewSolution(false); Rhino.RhinoDoc.ActiveDoc.Views.Redraw(); break; } // We've just got a new valid permutation. Solve the new solution. counter++; e.Document.NewSolution(false); Rhino.RhinoDoc.ActiveDoc.Views.Redraw(); UpdateProgressBar(counter, totalLoops, sw, pbChars); } } catch { // "something went wrong!"; } finally { // Always make sure that _running is switched off. _running = false; } }
private void OnSolutionEnd(object sender, GH_SolutionEventArgs e) { // Unregister the event, we don't want to get called again. e.Document.SolutionEnd -= OnSolutionEnd; // If we're not supposed to run, abort now. if (!_run) { return; } // If we're already running, abort now. if (_running) { return; } // Reset run and running states. _run = false; _running = true; try { // Find the Guid for connected slides List <System.Guid> guids = new List <System.Guid>(); //empty list for guids GH.Kernel.IGH_Param selSlidersInput = this.Params.Input[0]; //ref for input where sliders are connected to this component IList <GH.Kernel.IGH_Param> sources = selSlidersInput.Sources; //list of things connected on this input bool isAnythingConnected = sources.Any(); //is there actually anything connected? // Find connected GH.Kernel.IGH_Param trigger = this.Params.Input[2].Sources[0]; //ref for input where a boolean or a button is connected GH.Kernel.Special.GH_BooleanToggle boolTrigger = trigger as GH.Kernel.Special.GH_BooleanToggle; if (isAnythingConnected) { //if something's connected, foreach (var source in sources) //for each of these connected things: { IGH_DocumentObject component = source.Attributes.GetTopLevel.DocObject; //for this connected thing, bring it into the code in a way where we can access its properties GH.Kernel.Special.GH_NumberSlider mySlider = component as GH.Kernel.Special.GH_NumberSlider; //...then cast (?) it as a slider if (mySlider == null) //of course, if the thing isn't a slider, the cast doesn't work, so we get null. let's filter out the nulls { continue; } guids.Add(mySlider.InstanceGuid); //things left over are sliders and are connected to our input. save this guid. //we now have a list of guids of sliders connected to our input, saved in list var 'mySlider' } } // Find all sliders. List <GH.Kernel.Special.GH_NumberSlider> sliders = new List <GH.Kernel.Special.GH_NumberSlider>(); foreach (IGH_DocumentObject docObject in doc.Objects) { GH.Kernel.Special.GH_NumberSlider slider = docObject as GH.Kernel.Special.GH_NumberSlider; if (slider != null) { // check if the slider is in the selected list if (isAnythingConnected) { if (guids.Contains(slider.InstanceGuid)) { sliders.Add(slider); } } else { sliders.Add(slider); } } } if (sliders.Count == 0) { System.Windows.Forms.MessageBox.Show("No sliders could be found", "<harsh buzzing sound>", MessageBoxButtons.OK); return; } //we now have all sliders //ask the user to give a sanity check string popupMessage = ""; int dummyCounter = 0; foreach (GH_NumberSlider slider in sliders) { totalLoops *= (sliderSteps[dummyCounter]); popupMessage += slider.ImpliedNickName; popupMessage += "\n"; dummyCounter++; } if (MessageBox.Show(sliders.Count + " slider(s) connected:\n" + popupMessage + "\n" + totalLoops.ToString() + " iterations will be done. Continue?" + "\n\n (Press ESC to pause during progressing!)", "Start?", MessageBoxButtons.YesNo) == DialogResult.No) { SetBooleanToFalse(boolTrigger); this.Message = "Release the Colibri!"; //wipe out colibri variables and compute a new solution sliderNames = null; sliderSteps = null; sliderStepsPositions = new int[sliderNames.Count]; //computedValues = new List<string>(); e.Document.NewSolution(false); Rhino.RhinoDoc.ActiveDoc.Views.Redraw(); return; } // Set all sliders back to first tick foreach (GH_NumberSlider slider in sliders) { slider.TickValue = 0; } //start a stopwatch System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew(); // Start a giant loop in which we'll permutate our way across all slider layouts. RunPermutations(sliderSteps, boolTrigger, sliders, e); } catch (Exception ex) { // "something went wrong!"; } finally { // Always make sure that _running is switched off. _running = false; } }
// This is the method that actually does the work. protected override void SolveInstance(IGH_DataAccess DA) { // Creating this component in the grasshopperdocument IGH_Component Component = this; GH_Document GrasshopperDocument = this.OnPingDocument(); // Creating input parameters //object component = null; int nbCopy = 0; string groupName = null; bool trigger = false; // Getting the data from Grasshopper //DA.GetData<object>(0, ref component); DA.GetData <string>(1, ref groupName); DA.GetData <int>(2, ref nbCopy); DA.GetData <bool>(3, ref trigger); // If the botton is pressed it will proceed if (!trigger) { return; } Grasshopper.Kernel.IGH_Param selNumsInput = Component.Params.Input[0]; IList <Grasshopper.Kernel.IGH_Param> sources = selNumsInput.Sources; if (!sources.Any()) { return; } IGH_DocumentObject comp = sources[0].Attributes.GetTopLevel.DocObject; // Gets component attributes like the bounds of the component which is used to shift // the next one and get the size of the panels IGH_Attributes att = comp.Attributes; RectangleF bounds = att.Bounds; int vShift = (int)Math.Round(bounds.Height) + 10; int vStart = 30 + vShift; List <Guid> objectsToCopy = new List <Guid>(); objectsToCopy.Add(comp.InstanceGuid); // Creating a Grasshopper Group g and assignning a nickname and color to it. // Adding group g to the GrasshopperDocument Grasshopper.Kernel.Special.GH_Group g = new Grasshopper.Kernel.Special.GH_Group(); g.NickName = groupName; g.Colour = Grasshopper.GUI.Canvas.GH_Skin.group_back; GrasshopperDocument.AddObject(g, false); List <IGH_Component> components = new List <IGH_Component>(); // For-loop used to duplicate component and to assign properties to it (size, datalist...) for (int i = 0; i < nbCopy; i++) { GH_DocumentIO documentIO = new GH_DocumentIO(GrasshopperDocument); documentIO.Copy(GH_ClipboardType.System, objectsToCopy); documentIO.Paste(GH_ClipboardType.System); documentIO.Document.TranslateObjects(new Size(0, vStart + i * vShift), false); documentIO.Document.SelectAll(); documentIO.Document.MutateAllIds(); GrasshopperDocument.DeselectAll(); GrasshopperDocument.MergeDocument(documentIO.Document); g.AddObject(documentIO.Document.Objects[0].InstanceGuid); } GrasshopperDocument.DeselectAll(); }
// This is the method that actually does the work. protected override void SolveInstance(IGH_DataAccess DA) { IGH_Component Component = this; GH_Document GrasshopperDocument = this.OnPingDocument(); // Creating input parameters List <string> data = new List <string>(); string groupName = ""; bool trigger = false; object template = null; // Getting the data from Grasshopper DA.GetDataList <string>(0, data); DA.GetData <string>(1, ref groupName); DA.GetData <object>(2, ref template); DA.GetData <bool>(3, ref trigger); // If the botton is pressed it will proceed if (!trigger) { return; } // Detecting the the source parameter for the templateInput Grasshopper.Kernel.IGH_Param templateInput = Component.Params.Input[2]; IList <Grasshopper.Kernel.IGH_Param> sources = templateInput.Sources; if (!sources.Any()) { return; } IGH_DocumentObject templateComp = sources[0].Attributes.GetTopLevel.DocObject; // Gets component attributes like the bounds of the Panel which is used to shift //the next one and get the size of the panels IGH_Attributes att = templateComp.Attributes; RectangleF bounds = att.Bounds; int vShift = (int)Math.Round(bounds.Height) + 10; float refX = bounds.X; float refY = bounds.Y + 30 + vShift; // Creating a Grasshopper Group g and assignning a nickname and color to it. //Adding group g to the GrasshopperDocument Grasshopper.Kernel.Special.GH_Group g = new Grasshopper.Kernel.Special.GH_Group(); g.NickName = groupName; g.Colour = Grasshopper.GUI.Canvas.GH_Skin.group_back; GrasshopperDocument.AddObject(g, false); List <IGH_Component> components = new List <IGH_Component>(); // For-loop used to create panels and assign properties to it (size, datalist...) int nbCopy = data.Count; for (int i = 0; i < nbCopy; i++) { Grasshopper.Kernel.Special.GH_Panel panel = new Grasshopper.Kernel.Special.GH_Panel(); panel.CreateAttributes(); panel.SetUserText(data[i]); panel.Attributes.Bounds = bounds; panel.Attributes.Pivot = new PointF(refX, refY + i * vShift); GrasshopperDocument.AddObject(panel, false); g.AddObject(panel.InstanceGuid); } GrasshopperDocument.DeselectAll(); }
protected override void SolveInstance(IGH_DataAccess DA) { IGH_Component Component = this; GH_Document GrasshopperDocument = this.OnPingDocument(); List <object> data = new List <object>(); string groupName = ""; bool trigger = false; object template = null; DA.GetDataList <object>(0, data); DA.GetData <string>(1, ref groupName); DA.GetData <object>(2, ref template); DA.GetData <bool>(3, ref trigger); // Trigger input if (!trigger) { return; } // Taking out the position and attributes of the template panel Grasshopper.Kernel.IGH_Param templateInput = Component.Params.Input[2]; IList <Grasshopper.Kernel.IGH_Param> sources = templateInput.Sources; if (!sources.Any()) { return; } IGH_DocumentObject templateComp = sources[0].Attributes.GetTopLevel.DocObject; IGH_Attributes att = templateComp.Attributes; // taking out the measures from the template panel and adding a shift RectangleF bounds = att.Bounds; int vShift = (int)Math.Round(bounds.Height) + 10; float refX = bounds.X; float refY = bounds.Y + 30 + vShift; int nbCopy = data.Count; // Creating a group, naming it, assigning color, adding it to the document Grasshopper.Kernel.Special.GH_Group g = new Grasshopper.Kernel.Special.GH_Group(); g.NickName = groupName; g.Colour = Grasshopper.GUI.Canvas.GH_Skin.group_back; GrasshopperDocument.AddObject(g, false); // Putting in all the new components in the document and grouping them for (int i = 0; i < nbCopy; i++) { Grasshopper.Kernel.Parameters.Param_GenericObject comp = new Grasshopper.Kernel.Parameters.Param_GenericObject(); comp.CreateAttributes(); comp.SetPersistentData(data[i]); float w = comp.Attributes.Bounds.Width; comp.Attributes.Pivot = new PointF(refX + w / 2, refY + i * vShift); GrasshopperDocument.AddObject(comp, false); g.AddObject(comp.InstanceGuid); } GrasshopperDocument.DeselectAll(); }