public MainMenuScreen() : base("Main") { aux = new Auxiliary(); aux.trace("KEVIN", "In main menu screen."); // Create our menu entries. MenuEntry startGameMenuEntry = new MenuEntry("START GAME"); MenuEntry gameHelpMenuEntry = new MenuEntry("GAME HELP"); MenuEntry creditsMenuEntry = new MenuEntry("CREDITS"); MenuEntry exitMenuEntry = new MenuEntry("QUIT"); // Hook up menu event handlers. startGameMenuEntry.Selected += StartGameMenuEntrySelected; gameHelpMenuEntry.Selected += GameHelpMenuEntrySelected; creditsMenuEntry.Selected += CreditsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(startGameMenuEntry); MenuEntries.Add(gameHelpMenuEntry); MenuEntries.Add(creditsMenuEntry); MenuEntries.Add(exitMenuEntry); }
public LoadingScreen() { aux = new Auxiliary(); aux.trace("KEVIN", "In loading screen."); TransitionOnTime = TimeSpan.FromSeconds(0.0); TransitionOffTime = TimeSpan.FromSeconds(0.0); }
public GameHelpScreen() { aux = new Auxiliary(); aux.trace("KEVIN", "In the game help screen."); }
public CreditsScreen() { aux = new Auxiliary(); aux.trace("KEVIN", "In the credits screen."); }