public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.graphics.PreferredBackBufferWidth = 800; this.graphics.PreferredBackBufferHeight = 600; this.graphics.IsFullScreen = false; this.graphics.SynchronizeWithVerticalRetrace = false; this.frameRateCounter = new FrameRateCounter(this); this.Components.Add(frameRateCounter); this.graphics.ApplyChanges(); this.IsFixedTimeStep = false; }