private bool? ExecuteColorAction(ColorAction action)
 {
     IDrawn drawObject = GameGraphics.GetDrawable(action.Drawable);
     switch (drawObject.DrawnType)
     {
         case DrawnType.Animation:
             return true;
         case DrawnType.Shape:
             IDrawnShape shape = (IDrawnShape)drawObject;
             shape.Color = action.Value;
             return GameGraphics.SetLoadedDrawn(shape);
         case DrawnType.String:
             DrawnString drawString = (DrawnString) drawObject;
             drawString.Color = action.Value;
             return GameGraphics.SetLoadedDrawn(drawString);
     }
     return null;
 }
 //Frame color button click
 private void btn_FrameColor_Click(object sender, EventArgs e)
 {
     ColorPickerDialog colorDialog = new ColorPickerDialog();
     DialogResult result = colorDialog.ShowDialog();
     switch (result)
     {
         case DialogResult.OK:
             ColorAction action = new ColorAction
             {
                 Name = "Frame color",
                 Drawable = FrameRectangleName,
                 Value = GameGraphics.ConvertSystemColorToXNA(colorDialog.Color)
             };
             textureManager.ExecuteAction(action);
             _textureGame.RunOneFrame();
             return;
         default:
             return;
     }
 }