private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.name == "map_title" && PostProcessingSettings != null) { PostProcessingSettings.ResetVolume(); } else { StartCoroutine(InitializeLight(scene)); } CullingMaskExtensions.RefreshLayers(); }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { StartCoroutine(InitializeLight(scene)); CullingMaskExtensions.RefreshLayers(); }