示例#1
0
        private static TriMesh LoadPlyStream(Stream stream)
        {
            TriMesh mesh = new TriMesh();
            mesh.Traits.HasFaceVertexNormals = true;
            mesh.Traits.HasTextureCoordinates = true;

            StreamReader sr = new StreamReader(stream);
            PlyFileProcessorState state = new PlyFileProcessorState();
            string line;
            while ((line = sr.ReadLine()) != null)
            {
                ProcessPlyLine(mesh, line, state);
            }

            mesh.TrimExcess();
            return mesh;
        }
示例#2
0
        private static TriMesh LoadGuStream(Stream stream)
        {
            TriMesh mesh = new TriMesh();

            mesh.Traits.HasFaceVertexNormals  = true;
            mesh.Traits.HasTextureCoordinates = true;

            StreamReader          sr    = new StreamReader(stream);
            PlyFileProcessorState state = new PlyFileProcessorState();
            string line;

            while ((line = sr.ReadLine()) != null)
            {
                ProcessGuLine(mesh, line, state);
            }

            mesh.TrimExcess();
            return(mesh);
        }
示例#3
0
        private static void ProcessPlyLine(TriMesh mesh, string line, PlyFileProcessorState state)
        {
            // Trim out comments (allow comments trailing on a line)
            int commentStart = line.IndexOf("ply");
            if (commentStart != -1)
            {
                line = line.Substring(0, commentStart);
            }

            // Tokenize line
            string[] tokens = line.Split((char[])null, StringSplitOptions.RemoveEmptyEntries);

            // Process line based on the keyword used
            if (tokens.Length > 0)
            {
                int? v;
                float x, y, z;
                TriMesh.Vertex[] faceVertices;
                int?[] vt, vn;
                if (tokens[0] == "element" && tokens[1] == "vertex")
                {
                    state.Vnum = Int32.Parse(tokens[2]);
                }
                else if (tokens[0] == "element" && tokens[1] == "face")
                {
                    state.Fnum = Int32.Parse(tokens[2]);
                }
                else if (tokens[0] == "end_header")
                {
                    state.startv = true;
                }
                else if (state.startv == true  )
                {
                    x = Single.Parse(tokens[0]);
                    y = Single.Parse(tokens[1]);
                    z = Single.Parse(tokens[2]);

                    double r = Single.Parse(tokens[3]);
                    double g = Single.Parse(tokens[4]);
                    double b = Single.Parse(tokens[5]);

                    double nx = Single.Parse(tokens[6]);
                    double ny = Single.Parse(tokens[7]);
                    double nz = Single.Parse(tokens[8]);

                    int sel = int.Parse(tokens[9]);

                    double tx = Single.Parse(tokens[10]);
                    double ty = Single.Parse(tokens[11]);

                    TriMesh.Vertex vertex= mesh.Vertices.Add(new VertexTraits(x, y, z));
                    vertex.Traits.Color = new Color4(r, g, b);
                    vertex.Traits.SelectedFlag = (byte)sel;

                    vertex.Traits.UV.x = tx;
                    vertex.Traits.UV.y = ty;
                    state.countv += 1;
                    if (state.countv == state.Vnum)
                    {
                        state.startf = true;
                        state.startv = false;
                    }
                }
                else if (state.startf == true)
                {
                    int vCount = int.Parse(tokens[0]);

                    faceVertices = new TriMesh.Vertex[vCount];
                   

                    // Parse vertex/texture coordinate/normal indices
                    for (int i = 0; i < faceVertices.Length; ++i)
                    {
                        //string[] vertexTokens = tokens[i + 1].Split("/".ToCharArray());
                        v = Int32.Parse(tokens[i + 1]);
                        faceVertices[i] = mesh.Vertices[v.Value];
                    }

                    TriMesh.Face[] addedFaces = mesh.Faces.AddTriangles(faceVertices);

                    double r = Single.Parse(tokens[vCount+1]);
                    double g = Single.Parse(tokens[vCount + 2]);
                    double b = Single.Parse(tokens[vCount + 3]); 
                    int sel = int.Parse(tokens[vCount + 4]);

                    //double vx = Single.Parse(tokens[vCount + 5]);
                    //double vy = Single.Parse(tokens[vCount + 6]);

                    addedFaces[0].Traits.SelectedFlag = (byte)sel;
                    addedFaces[0].Traits.Color = new Color4(r, g, b);
                 


                    state.countf+= 1;
                    if (state.countf== state.Fnum)
                    {
                        state.starte = true;
                        state.startf = false;
                    }
                }

                else if (state.starte == true)
                {

                    int sel = int.Parse(tokens[0]);
                    mesh.Edges[state.counte].Traits.SelectedFlag =(byte)sel;
                    state.counte += 1;
                }

            }
        }
示例#4
0
        private static void ProcessGuLine(TriMesh mesh, string line, PlyFileProcessorState state)
        {
            // Trim out comments (allow comments trailing on a line)
            int commentStart = line.IndexOf("m");

            if (commentStart != -1)
            {
                line = line.Substring(0, commentStart);
            }

            // Tokenize line
            string[] tokens = line.Split((char[])null, StringSplitOptions.RemoveEmptyEntries);

            // Process line based on the keyword used
            if (tokens.Length > 0)
            {
                int?             v;
                float            x, y, z;
                TriMesh.Vertex[] faceVertices;
                int?[]           vt, vn;
                if (tokens[0] == "element" && tokens[1] == "vertex")
                {
                    state.Vnum = Int32.Parse(tokens[2]);
                }
                else if (tokens[0] == "element" && tokens[1] == "face")
                {
                    state.Fnum = Int32.Parse(tokens[2]);
                }
                else if (tokens[0] == "end_header")
                {
                    state.startv = true;
                }
                else if (state.startv == true)
                {
                    x = Single.Parse(tokens[0]);
                    y = Single.Parse(tokens[1]);
                    z = Single.Parse(tokens[2]);

                    double r = Single.Parse(tokens[3]);
                    double g = Single.Parse(tokens[4]);
                    double b = Single.Parse(tokens[5]);

                    double nx = Single.Parse(tokens[6]);
                    double ny = Single.Parse(tokens[7]);
                    double nz = Single.Parse(tokens[8]);

                    int sel = int.Parse(tokens[9]);

                    double tx = Single.Parse(tokens[10]);
                    double ty = Single.Parse(tokens[11]);

                    TriMesh.Vertex vertex = mesh.Vertices.Add(new VertexTraits(x, y, z));
                    vertex.Traits.Color        = new Color4(r, g, b);
                    vertex.Traits.SelectedFlag = (byte)sel;

                    vertex.Traits.UV.x = tx;
                    vertex.Traits.UV.y = ty;
                    state.countv      += 1;
                    if (state.countv == state.Vnum)
                    {
                        state.startf = true;
                        state.startv = false;
                    }
                }
                else if (state.startf == true)
                {
                    int vCount = int.Parse(tokens[0]);

                    faceVertices = new TriMesh.Vertex[vCount];


                    // Parse vertex/texture coordinate/normal indices
                    for (int i = 0; i < faceVertices.Length; ++i)
                    {
                        //string[] vertexTokens = tokens[i + 1].Split("/".ToCharArray());
                        v = Int32.Parse(tokens[i + 1]);
                        faceVertices[i] = mesh.Vertices[v.Value];
                    }

                    TriMesh.Face[] addedFaces = mesh.Faces.AddTriangles(faceVertices);

                    double r   = Single.Parse(tokens[vCount + 1]);
                    double g   = Single.Parse(tokens[vCount + 2]);
                    double b   = Single.Parse(tokens[vCount + 3]);
                    int    sel = int.Parse(tokens[vCount + 4]);

                    //double vx = Single.Parse(tokens[vCount + 5]);
                    //double vy = Single.Parse(tokens[vCount + 6]);

                    addedFaces[0].Traits.SelectedFlag = (byte)sel;
                    addedFaces[0].Traits.Color        = new Color4(r, g, b);



                    state.countf += 1;
                    if (state.countf == state.Fnum)
                    {
                        state.starte = true;
                        state.startf = false;
                    }
                }

                else if (state.starte == true)
                {
                    int sel = int.Parse(tokens[0]);
                    mesh.Edges[state.counte].Traits.SelectedFlag = (byte)sel;
                    state.counte += 1;
                }
            }
        }