public static Tetraeder AngleZ(Tetraeder Tetr, float angle) { Tetraeder temp = new Tetraeder(Tetr); for (int i = 0; i < Tetr.arrP.Length; i++) { temp.arrP[i] = MatrixManager.OnAngleZ(temp.arrP[i], angle); } return(temp); }
public static Cube AngleZ(Cube cube, float angle) { Cube temp = new Cube(cube); for (int i = 0; i < cube.ArrF.Length; i++) { temp.ArrF[i] = MatrixManager.OnAngleZ(temp.ArrF[i], angle); temp.ArrB[i] = MatrixManager.OnAngleZ(temp.ArrB[i], angle); } return(temp); }