public void Init() { this.newTarget = GrandadInvasionGame.getRandom(10000, 50000); this.newCount = 0; Enemies temp = new Enemies(); temp.pos = new Vector2(GrandadInvasionGame.getRandom(0, 325), -40); temp.bounds = new Rectangle((int)this.pos.X, (int)this.pos.Y, 20, 40); temp.health = 100; e.Add(temp); frameCountdown = FRAMERATE; }
private void addEnemy() { Enemies temp = new Enemies(); temp.Init(); e.Add(temp); }
private void Movement(Enemies e) { if (e.Xcount == 4) { e.bounds.Width += GROWFACTOR; e.Xcount = 0; } else { e.Xcount++; } if (e.Ycount == 2) { e.bounds.Height += GROWFACTOR; e.Ycount = 0; } else { e.Ycount++; } e.pos.Y += SPEED; e.bounds.Y = (int)pos.Y; }