private void OnEntityExitColShape(ColShape colshape, GrandTheftMultiplayer.Shared.NetHandle entity) { if (entity == null) { return; } Client player = API.getPlayerFromHandle(entity); if (player == null) { return; } API.resetEntityData(player, "OnFarmZone"); }
private void API_onPlayerEnterVehicle(Client player, GrandTheftMultiplayer.Shared.NetHandle vehicle, int seat) { API.shared.consoleOutput($"Player {player.socialClubName} has entered {vehicle} vehicle"); //var vehIndex = SaleVehicleManager.FindIndex(vehicle); //if (vehIndex != -1) //{ // var veh = db_SaleVehicles.currentSaleVehicleList.Items[vehIndex]; // if (veh.Interaction.Rent) // API.sendChatMessageToPlayer(player, $"~b~Bu araç ${veh.Price.Rent} ödeyerek kiralanabilir. ~h~/arac kirala"); // if (veh.Interaction.Buy && veh.Price.Buy > 0) // API.sendChatMessageToPlayer(player, $"~b~Bu araç ${veh.Price.Buy} ödeyerek satın alınabilir. ~h~/arac satinal"); //} }