public static void TriggerDoor(GrandTheftMultiplayer.Server.Elements.Vehicle vehicle, int doorId) { if (vehicle.isDoorOpen(doorId)) { vehicle.closeDoor(doorId); } else { vehicle.openDoor(doorId); } }
public void OpenTrunk(Client player) { GrandTheftMultiplayer.Server.Elements.Vehicle veh = Globals.GetClosestVehicle(player, 10); Vehicle v = Vehicle.VehicleData[veh]; Player p = Player.PlayerData[player]; if (veh.isDoorOpen(5)) { veh.closeDoor(5); } else if (!v.Locked) { veh.openDoor(5); p.VehicleInteractingWith = v; p.InEvent = PlayerEvent.AccessingInventory; InventoryManager.ShowTrunkInventory(p, v); } }