public override void load() { base.load(); m_levelText = new Text(new Vector2(405, 80), "New Level:", "VerdanaBold", Color.White, false); m_newLevelName = new TextField(new Vector2(400, 100), 200, 32, true, true, true, 20); string[] t_ext = { ".lvl" }; if (!Directory.Exists("Content//levels//CustomLevels//")) { System.IO.Directory.CreateDirectory("Content//levels//CustomLevels//"); } string[] t_fileList = Directory.GetFiles("Content//levels//CustomLevels//"); m_buttons = GuiListFactory.createListFromStringArray(t_fileList, t_ext, "btn_test_empty"); GuiListFactory.setListPosition(m_buttons, new Vector2(25, 25)); GuiListFactory.setTextOffset(m_buttons, new Vector2(10, 10)); GuiListFactory.setButtonDistance(m_buttons, new Vector2(0, 60)); foreach (Button t_button in m_buttons) { t_button.m_clickEvent += new Button.clickDelegate(toggleLevel); } m_buttons.AddLast(m_btnTFAccept = new Button("btn_textfield_accept", new Vector2(600, 100))); m_btnTFAccept.m_clickEvent += new Button.clickDelegate(createNewLevel); m_btnPlay = new TextButton(new Vector2(500, 200), "Start Level", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red); m_btnDevelop = new TextButton(new Vector2(500, 260), "Edit Level", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red); m_btnExit = new TextButton(new Vector2(20, Game.getInstance().getResolution().Y - 120), "Exit", "MotorwerkLarge"); m_btnPlay.m_clickEvent += new TextButton.clickDelegate(startLevelClick); m_btnDevelop.m_clickEvent += new TextButton.clickDelegate(editLevelClick); m_btnExit.m_clickEvent += new TextButton.clickDelegate(exitClick); }
public LoadAndSaveMenu(bool a_willSave, States a_backState) { m_willSave = a_willSave; m_backState = a_backState; m_newSaveName = new TextField(new Vector2(400, 100), 200, 32, true, true, true, 20); m_newSaveName.setVisible(false); TextButton t_slot1 = new TextButton(new Vector2(450, 350), "Slot 1", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_toggle); m_buttons.AddLast(t_slot1); TextButton t_slot2 = new TextButton(new Vector2(500, 410), "Slot 2", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_toggle); m_buttons.AddLast(t_slot2); TextButton t_slot3 = new TextButton(new Vector2(550, 470), "Slot 3", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_toggle); m_buttons.AddLast(t_slot3); updateSaveText(); foreach (TextButton f_b in m_buttons) { if (m_willSave) { f_b.m_clickEvent += new TextButton.clickDelegate(saveProgressClick); } else { f_b.m_clickEvent += new TextButton.clickDelegate(loadProgressClick); } } m_backButton = new TextButton(new Vector2(20, Game.getInstance().getResolution().Y - 120), "Back", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_toggle); m_buttons.AddLast(m_backButton); m_backButton.m_clickEvent += new TextButton.clickDelegate(backTo); }
public override void load() { base.load(); Loader.getInstance().loadSoundSettings("Content//wtf//settings.ini"); Loader.getInstance().loadGraphicSettings("Content//wtf//settings.ini"); if (!Directory.Exists("Content//levels//")) { Directory.CreateDirectory("Content//levels//"); } TextButton t_newGame = new TextButton(Vector2.Zero, "Start Game", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_hover); t_newGame.m_clickEvent += new TextButton.clickDelegate(loadGameClick); m_buttons.AddFirst(t_newGame); TextButton t_levelSelect = new TextButton(Vector2.Zero, "User Levels", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_hover); t_levelSelect.m_clickEvent += new TextButton.clickDelegate(levelSelectClick); m_buttons.AddFirst(t_levelSelect); TextButton t_settings = new TextButton(Vector2.Zero, "Settings", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_hover); t_settings.m_clickEvent += new TextButton.clickDelegate(settingsClick); m_buttons.AddFirst(t_settings); TextButton t_credit = new TextButton(Vector2.Zero, "Credits", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_hover); t_credit.m_clickEvent += new TextButton.clickDelegate(creditsClick); m_buttons.AddFirst(t_credit); TextButton t_exitButton = new TextButton(Vector2.Zero, "Exit", "MotorwerkLarge", m_normal, m_hover, m_pressed, m_hover); t_exitButton.m_clickEvent += new TextButton.clickDelegate(exitClick); m_buttons.AddFirst(t_exitButton); GuiListFactory.setListPosition(m_buttons, new Vector2(20, Game.getInstance().getResolution().Y - 115)); GuiListFactory.setButtonDistance(m_buttons, new Vector2(0, -60)); m_buttons.Last().setState(Button.State.Hover); m_currentButton = m_buttons.Count - 1; if (Music.getInstance().musicIsPlaying()) { Music.getInstance().stop(); } Music.getInstance().loadSong("MenuSong"); Music.getInstance().play("MenuSong"); }
private void removeDialog() { m_inputFeedback = null; m_buttons.Remove(m_btnYes); m_buttons.Remove(m_btnNo); m_btnYes = null; m_btnNo = null; m_dialogBackground = null; m_countDown = null; }
private void createDialog(string a_text) { Vector2 t_halfRes = Game.getInstance().getResolution() / 2; m_inputFeedback = new Text(t_halfRes, a_text, "VerdanaBold", m_normal, false); m_inputFeedback.move(new Vector2(-(m_inputFeedback.getBox().Width / 2), -100)); m_buttons.AddLast(m_btnYes = new TextButton(new Vector2(t_halfRes.X - 175, t_halfRes.Y), "YES", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red)); m_buttons.AddLast(m_btnNo = new TextButton(new Vector2(t_halfRes.X + 65, t_halfRes.Y), "NO", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red)); m_btnYes.m_clickEvent += new TextButton.clickDelegate(buttonYes); m_btnNo.m_clickEvent += new TextButton.clickDelegate(buttonNo); m_dialogBackground = new Box(new Vector2(t_halfRes.X - 200, t_halfRes.Y - 125), 400, 220, Color.Gray, true); }
private void createButtons() { int i = 0; m_guiList = new LinkedList<GuiObject>(); m_keyList = new LinkedList<Button>(); Vector2 t_textOffset = new Vector2(40, 10); string[] t_currentBindings = Loader.getInstance().getSettingsBlock("Input", m_settingsPath); foreach (string t_string in t_currentBindings) { string[] t_settingString = t_string.Split('='); m_guiList.AddLast(new Text(new Vector2(400, 300 + (40 * i)), t_settingString[0], "VerdanaBold", Color.White, false)); m_keyList.AddLast(new Button(null, new Vector2(450, 300 + (40 * i++)), t_settingString[1], "VerdanaBold", Color.White, t_textOffset)); } foreach (Button t_button in m_keyList) { t_button.m_clickEvent += new Button.clickDelegate(awaitInput); } m_guiList.AddLast(m_soundLabel = new Text(new Vector2(500, 150), "Sound", "VerdanaBold", m_normal, false)); m_guiList.AddLast(m_musicLabel = new Text(new Vector2(500, 200), "Music", "VerdanaBold", m_normal, false)); m_guiList.AddLast(m_soundTF = new TextField(new Vector2(600, 150), 100, 20, false, true, false, 3)); m_guiList.AddLast(m_musicTF = new TextField(new Vector2(600, 200), 100, 20, false, true, false, 3)); m_soundTF.setText(m_settingsFile["Sound"].ToString()); m_musicTF.setText(m_settingsFile["Music"].ToString()); m_guiList.AddLast(m_resolutionText = new Text(new Vector2(155, 160), m_resolutions[m_resolutionIndex], "VerdanaBold", Color.White, false)); m_resolutionText.setLayer(0.112f); m_keyList.AddLast(m_btnNextResolution = new Button(null, new Vector2(250, 150))); m_keyList.AddLast(m_btnPrevResolution = new Button(null, new Vector2(100, 150))); m_keyList.AddLast(m_btnFullscreen = new Button(null, new Vector2(100, 200), "Full Screen", "VerdanaBold", Color.White, new Vector2(50, 5))); m_keyList.AddLast(m_btnAntialias = new Button(null, new Vector2(100, 250), "Anti-Alias", "VerdanaBold", Color.White, new Vector2(50, 5))); m_keyList.AddLast(m_btnVSync = new Button(null, new Vector2(100, 300), "Vertical Sync", "VerdanaBold", Color.White, new Vector2(50, 5))); m_keyList.AddLast(m_btnApply = new Button("btn_asset_list", new Vector2(100, 350), "Apply", "VerdanaBold", Color.White, new Vector2(5, 3))); m_btnSave = new TextButton(Vector2.Zero, "Accept", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red); m_btnExit = new TextButton(Vector2.Zero, "Cancel", "MotorwerkLarge", m_normal, m_hover, m_pressed, Color.Red); m_btnSave.setPosition(new Vector2(15, Game.getInstance().getResolution().Y - 150)); m_btnExit.setPosition(new Vector2(15, Game.getInstance().getResolution().Y - 90)); m_btnNextResolution.m_clickEvent += new Button.clickDelegate(nextResolution); m_btnPrevResolution.m_clickEvent += new Button.clickDelegate(prevResolution); m_btnFullscreen.m_clickEvent += new Button.clickDelegate(toggleButton); m_btnAntialias.m_clickEvent += new Button.clickDelegate(toggleButton); m_btnVSync.m_clickEvent += new Button.clickDelegate(toggleButton); m_btnApply.m_clickEvent += new Button.clickDelegate(testGraphics); m_btnSave.m_clickEvent += new TextButton.clickDelegate(saveSettings); m_btnExit.m_clickEvent += new TextButton.clickDelegate(exitSettings); if (Game.getInstance().m_graphics.IsFullScreen) { m_btnFullscreen.setState(Button.State.Toggled); } if (Game.getInstance().m_graphics.PreferMultiSampling) { m_btnAntialias.setState(Button.State.Toggled); } if (Game.getInstance().m_graphics.SynchronizeWithVerticalRetrace) { m_btnVSync.setState(Button.State.Toggled); } foreach (Button t_button in m_keyList) { t_button.setLayer(0.112f); } }