public override void update(GameTime a_gameTime) { m_lastPosition = m_position.getGlobalCartesian(); if (m_aiState != null && m_aiActive) { m_aiState = m_aiState.execute(this, a_gameTime); } base.update(a_gameTime); }
public void setAIState(AIState a_aIState) { m_aiState = a_aIState; }