public static OnlineDetector getInstance() { if (onlineDetector == null) { onlineDetector = new OnlineDetector(); } return(onlineDetector); }
static void Main(string[] args) { GlobalConstant.initializeConstants("init.txt"); onlineDetector = OnlineDetector.getInstance(); gesturesDetector = GesturesDetector.getInstance(); Actions actions = Actions.getInstance(); actions.initializeMSRDatasetActionsArray(); connectWithUnity = true; asyncClientSocket = new AsynchronousClient(); if (connectWithUnity) { Console.WriteLine("Connecting with Unity."); while (!asyncClientSocket.canOpenSocketAndConnect()) { ; } initializeGameState(); Console.WriteLine("Connection Opened With Unity."); } if (FROM_FILE) { Console.WriteLine("\nWorking from file. Pls w8, This will take a bit to run."); setJointsIdsMap(); loadFromFile(); } else { connectKinect(); Console.WriteLine("Kinect Connected!"); Console.ReadLine(); closeKinectConnections(); } Console.WriteLine("\nProgram Fininshed, Press any key to exit."); Console.ReadLine(); }