示例#1
0
        public override float Calculate(Pawn observer, Pawn assessed)
        {
            float observerValue = AttractionUtility.GetObjectiveSkillAttractiveness(observer);
            float assessedValue = AttractionUtility.GetObjectiveSkillAttractiveness(assessed);
            float value         = assessedValue / observerValue;

            if (value < 1)
            {
                value = Mathf.Pow(value, SkillAttractivenessDampenerUpper);
            }
            else
            {
                value = Mathf.Pow(value, SkillAttractivenessDampenerLower);
            }
            return(value);
        }