/// <summary> /// Function to create a new triangle object. /// </summary> /// <param name="name">Name of the triangle.</param> /// <param name="point1">First point in the triangle.</param> /// <param name="point2">Second point in the triangle.</param> /// <param name="point3">Third point in the triangle.</param> /// <param name="filled">TRUE to create a filled triangle, FALSE to create an unfilled triangle.</param> /// <returns>A new triangle primitive object.</returns> /// <remarks>The points defined in the triangle use relative coordinates, and are offset from an origin that is defined by the <see cref="P:GorgonLibrary.Renderers.GorgonTriangle.Anchor">Anchor</see> property.</remarks> /// <exception cref="System.ArgumentNullException">Thrown when the <paramref name="name"/> parameter is NULL (Nothing in VB.Net).</exception> /// <exception cref="System.ArgumentException">Thrown when the name parameter is an empty string.</exception> public GorgonTriangle CreateTriangle(string name, GorgonPolygonPoint point1, GorgonPolygonPoint point2, GorgonPolygonPoint point3, bool filled) { if (name == null) { throw new ArgumentNullException("name"); } if (string.IsNullOrWhiteSpace(name)) { throw new ArgumentException(Resources.GOR2D_PARAMETER_MUST_NOT_BE_EMPTY, "name"); } var result = new GorgonTriangle(_gorgon2D, name) { IsFilled = filled }; result.SetPoint(0, point1); result.SetPoint(1, point2); result.SetPoint(2, point3); return(result); }
/// <summary> /// Function to draw a filled triangle. /// </summary> /// <param name="position">Position of the triangle.</param> /// <param name="point1">First point in the triangle.</param> /// <param name="point2">Second point in the triangle.</param> /// <param name="point3">Third point in the triangle.</param> /// <param name="texture">Texture to apply to the triangle.</param> public void FilledTriangle(Vector2 position, GorgonPolygonPoint point1, GorgonPolygonPoint point2, GorgonPolygonPoint point3, GorgonTexture2D texture) { SetStates(_triangle); _triangle.IsFilled = true; _triangle.Position = position; _triangle.SetPoint(0, point1); _triangle.SetPoint(1, point2); _triangle.SetPoint(2, point3); _triangle.Texture = texture; _triangle.LineThickness = new Vector2(1.0f); _triangle.Draw(); }