public static void Init() { Sound.honkBiteSoundPlayer = new Sound.Mp3Player(Sound.honkSources[0], "honkPlayer"); Sound.patSoundPool = new SoundPlayer[Sound.patSources.Length]; for (int index = 0; index < Sound.patSources.Length; ++index) { //Sound.patSoundPool[index] = new SoundPlayer(Sound.patSources[index]); //Sound.patSoundPool[index].Load(); } Sound.environmentSoundsPlayer = new Sound.Mp3Player(Program.GetPathToFileInAssembly("Assets/Sound/NotEmbedded/MudSquith.mp3"), "assortedEnvironment"); string toFileInAssembly = Program.GetPathToFileInAssembly("Assets/Sound/Music/Music.mp3"); if (!File.Exists(toFileInAssembly)) { return; } Sound.musicPlayer = new Sound.Mp3Player(toFileInAssembly, "musicPlayer"); Sound.musicPlayer.loop = true; Sound.musicPlayer.SetVolume(0.5f); Sound.musicPlayer.Play(); }
public static void Init() { Sound.honkBiteSoundPlayer = new Sound.Mp3Player(Sound.honkSources[0], "honkPlayer"); Sound.patSoundPool = new SoundPlayer[(int)Sound.patSources.Length]; for (int i = 0; i < (int)Sound.patSources.Length; i++) { Sound.patSoundPool[i] = new SoundPlayer(Sound.patSources[i]); Sound.patSoundPool[i].Load(); } Sound.environmentSoundsPlayer = new Sound.Mp3Player(Program.GetPathToFileInAssembly("Assets/Sound/NotEmbedded/MudSquith.mp3"), "assortedEnvironment"); string pathToFileInAssembly = Program.GetPathToFileInAssembly("Assets/Sound/Music/Music.mp3"); if (File.Exists(pathToFileInAssembly)) { Sound.musicPlayer = new Sound.Mp3Player(pathToFileInAssembly, "musicPlayer") { loop = true }; Sound.musicPlayer.SetVolume(0.5f); Sound.musicPlayer.Play(); } }