internal static void InternalMultiplayerStatusCallback(MultiplayerStatus status, IntPtr data)
        {
            Logger.d("InternalMultiplayerStatusCallback: " + status);
            var callback = Callbacks.IntPtrToTempCallback <Action <MultiplayerStatus> >(data);

            try {
                callback(status);
            } catch (Exception e) {
                Logger.e("Error encountered executing InternalMultiplayerStatusCallback. " +
                         "Smothering to avoid passing exception into Native: " + e);
            }
        }
    internal static void InternalMultiplayerStatusCallback(MultiplayerStatus status, IntPtr data) {
        Logger.d("InternalMultiplayerStatusCallback: " + status);
        var callback = Callbacks.IntPtrToTempCallback<Action<MultiplayerStatus>>(data);

        try {
            callback(status);
        } catch (Exception e) {
            Logger.e("Error encountered executing InternalMultiplayerStatusCallback. " +
                "Smothering to avoid passing exception into Native: " + e);
        }
    }