/// <summary> /// Starts the setup process. /// </summary> public void DoSetup() { if (PerformSetup(mWebClientId, mConstantDirectory, mClassName, mConfigData, null)) { CheckBundleId(); EditorUtility.DisplayDialog( GPGSStrings.Success, GPGSStrings.AndroidSetup.SetupComplete, GPGSStrings.Ok); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true); Close(); } else { GPGSUtil.Alert( GPGSStrings.Error, "Invalid or missing XML resource data. Make sure the data is" + " valid and contains the app_id element"); } }
/// Provide static access to setup for facilitating automated builds. /// <param name="nearbyServiceId">The nearby connections service Id</param> /// <param name="androidBuild">true if building android</param> public static bool PerformSetup(string nearbyServiceId, bool androidBuild) { // check for valid app id if (!GPGSUtil.LooksLikeValidServiceId(nearbyServiceId)) { GPGSUtil.Alert(GPGSStrings.Setup.ServiceIdError); return(false); } GPGSProjectSettings.Instance.Set(GPGSUtil.SERVICEIDKEY, nearbyServiceId); GPGSProjectSettings.Instance.Save(); if (androidBuild) { // create needed directories GPGSUtil.EnsureDirExists("Assets/Plugins"); GPGSUtil.EnsureDirExists("Assets/Plugins/Android"); // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); GPGSProjectSettings.Instance.Set(GPGSUtil.NEARBYSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); // Resolve the dependencies Google.VersionHandler.VerboseLoggingEnabled = true; Google.VersionHandler.UpdateVersionedAssets(forceUpdate: true); Google.VersionHandler.Enabled = true; AssetDatabase.Refresh(); Google.VersionHandler.InvokeStaticMethod( Google.VersionHandler.FindClass( "Google.JarResolver", "GooglePlayServices.PlayServicesResolver"), "MenuResolve", null); } return(true); }
/// <summary> /// Performs the setup. This is called externally to facilitate /// build automation. /// </summary> /// <param name="clientId">Client identifier.</param> /// <param name="bundleId">Bundle identifier.</param> /// <param name="webClientId">web app client id.</param> /// <param name="nearbySvcId">Nearby connections service Id.</param> /// <param name="requiresGooglePlus">App requires G+ access</param> public static bool PerformSetup(string clientId, string bundleId, string webClientId, string nearbySvcId, bool requiresGooglePlus) { if (!GPGSUtil.LooksLikeValidClientId(clientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } if (!GPGSUtil.LooksLikeValidBundleId(bundleId)) { GPGSUtil.Alert(GPGSStrings.IOSSetup.BundleIdError); return(false); } // nearby is optional - only set it up if present. if (nearbySvcId != null) { #if (UNITY_IPHONE && !NO_GPGS) bool ok = NearbyConnectionUI.PerformSetup(nearbySvcId, false); if (!ok) { Debug.LogError("NearbyConnection Setup failed, returing false."); return(false); } #endif } Save(clientId, bundleId, webClientId, requiresGooglePlus); GPGSUtil.UpdateGameInfo(); // Finished! GPGSProjectSettings.Instance.Set(GPGSUtil.IOSSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); AssetDatabase.Refresh(); return(true); }
/// <summary> /// Initializes static members of the <see cref="GooglePlayGames.GPGSUpgrader"/> class. /// </summary> static GPGSUpgrader() { string prevVer = GPGSProjectSettings.Instance.Get(GPGSUtil.LASTUPGRADEKEY, "00000"); if (!prevVer.Equals(PluginVersion.VersionKey)) { // if this is a really old version, upgrade to 911 first, then 915 if (!prevVer.Equals(PluginVersion.VersionKeyCPP)) { prevVer = Upgrade911(prevVer); } prevVer = Upgrade915(prevVer); prevVer = Upgrade927Patch(prevVer); // Upgrade to remove gpg version of jar resolver prevVer = Upgrade928(prevVer); prevVer = Upgrade930(prevVer); prevVer = Upgrade931(prevVer); prevVer = Upgrade935(prevVer); prevVer = Upgrade941(prevVer); prevVer = Upgrade942(prevVer); // there is no migration needed to 930+ if (!prevVer.Equals(PluginVersion.VersionKey)) { Debug.Log("Upgrading from format version " + prevVer + " to " + PluginVersion.VersionKey); prevVer = PluginVersion.VersionKey; } string msg = GPGSStrings.PostInstall.Text.Replace( "$VERSION", PluginVersion.VersionString); EditorUtility.DisplayDialog(GPGSStrings.PostInstall.Title, msg, "OK"); } GPGSProjectSettings.Instance.Set(GPGSUtil.LASTUPGRADEKEY, prevVer); GPGSProjectSettings.Instance.Set(GPGSUtil.PLUGINVERSIONKEY, PluginVersion.VersionString); GPGSProjectSettings.Instance.Save(); // clean up duplicate scripts if Unity 5+ int ver = GPGSUtil.GetUnityMajorVersion(); if (ver >= 5) { string[] paths = { "Assets/GooglePlayGames", "Assets/Plugins/Android", "Assets/PlayServicesResolver" }; foreach (string p in paths) { CleanDuplicates(p); } // remove support lib from old location. string jarFile = "Assets/Plugins/Android/libs/android-support-v4.jar"; if (File.Exists(jarFile)) { File.Delete(jarFile); } // remove the massive play services client lib string clientDir = "Assets/Plugins/Android/google-play-services_lib"; GPGSUtil.DeleteDirIfExists(clientDir); } // Check that there is a AndroidManifest.xml file if (!GPGSUtil.AndroidManifestExists()) { GPGSUtil.GenerateAndroidManifest(); } AssetDatabase.Refresh(); }
/// <summary> /// Writes the resource identifiers file. This file contains the /// resource ids copied (downloaded?) from the play game app console. /// </summary> /// <param name="classDirectory">Class directory.</param> /// <param name="className">Class name.</param> /// <param name="resourceKeys">Resource keys.</param> public static void WriteResourceIds(string classDirectory, string className, Hashtable resourceKeys) { string constantsValues = string.Empty; string[] parts = className.Split('.'); string dirName = classDirectory; if (string.IsNullOrEmpty(dirName)) { dirName = "Assets"; } string nameSpace = string.Empty; for (int i = 0; i < parts.Length - 1; i++) { dirName += "/" + parts[i]; if (nameSpace != string.Empty) { nameSpace += "."; } nameSpace += parts[i]; } EnsureDirExists(dirName); foreach (DictionaryEntry ent in resourceKeys) { string key = MakeIdentifier((string)ent.Key); constantsValues += " public const string " + key + " = \"" + ent.Value + "\"; // <GPGSID>\n"; } string fileBody = GPGSUtil.ReadEditorTemplate("template-Constants"); if (nameSpace != string.Empty) { fileBody = fileBody.Replace( NAMESPACESTARTPLACEHOLDER, "namespace " + nameSpace + "\n{"); } else { fileBody = fileBody.Replace(NAMESPACESTARTPLACEHOLDER, string.Empty); } fileBody = fileBody.Replace(CLASSNAMEPLACEHOLDER, parts[parts.Length - 1]); fileBody = fileBody.Replace(CONSTANTSPLACEHOLDER, constantsValues); if (nameSpace != string.Empty) { fileBody = fileBody.Replace( NAMESPACEENDPLACEHOLDER, "}"); } else { fileBody = fileBody.Replace(NAMESPACEENDPLACEHOLDER, string.Empty); } WriteFile(Path.Combine(dirName, parts[parts.Length - 1] + ".cs"), fileBody); }
/// <summary> /// Called when the GUI should be rendered. /// </summary> public void OnGUI() { GUI.skin.label.wordWrap = true; GUILayout.BeginVertical(); GUIStyle link = new GUIStyle(GUI.skin.label); link.normal.textColor = new Color(0f, 0f, 1f); GUILayout.Space(10); GUILayout.Label(GPGSStrings.AndroidSetup.Blurb); if (GUILayout.Button("Open Play Games Console", link, GUILayout.ExpandWidth(false))) { Application.OpenURL("https://play.google.com/apps/publish"); } Rect last = GUILayoutUtility.GetLastRect(); last.y += last.height - 2; last.x += 3; last.width -= 6; last.height = 2; GUI.Box(last, string.Empty); GUILayout.Space(15); GUILayout.Label("Constants class name", EditorStyles.boldLabel); GUILayout.Label("Enter the fully qualified name of the class to create containing the constants"); GUILayout.Space(10); mConstantDirectory = EditorGUILayout.TextField( "Directory to save constants", mConstantDirectory, GUILayout.Width(480)); mClassName = EditorGUILayout.TextField( "Constants class name", mClassName, GUILayout.Width(480)); GUILayout.Label("Resources Definition", EditorStyles.boldLabel); GUILayout.Label("Paste in the Android Resources from the Play Console"); GUILayout.Space(10); scroll = GUILayout.BeginScrollView(scroll); mConfigData = EditorGUILayout.TextArea( mConfigData, GUILayout.Width(475), GUILayout.Height(Screen.height)); GUILayout.EndScrollView(); GUILayout.Space(10); // Requires G+ field GUILayout.BeginHorizontal(); GUILayout.Label(GPGSStrings.Setup.RequiresGPlusTitle, EditorStyles.boldLabel); mRequiresGooglePlus = EditorGUILayout.Toggle(mRequiresGooglePlus); GUILayout.EndHorizontal(); GUILayout.Label(GPGSStrings.Setup.RequiresGPlusBlurb); // Client ID field GUILayout.Label(GPGSStrings.Setup.WebClientIdTitle, EditorStyles.boldLabel); GUILayout.Label(GPGSStrings.AndroidSetup.WebClientIdBlurb); mWebClientId = EditorGUILayout.TextField( GPGSStrings.Setup.ClientId, mWebClientId, GUILayout.Width(450)); GUILayout.Space(10); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(GPGSStrings.Setup.SetupButton, GUILayout.Width(100))) { // check that the classname entered is valid try { if (GPGSUtil.LooksLikeValidPackageName(mClassName)) { DoSetup(); } } catch (Exception e) { GPGSUtil.Alert( GPGSStrings.Error, "Invalid classname: " + e.Message); } } if (GUILayout.Button("Cancel", GUILayout.Width(100))) { Close(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.EndVertical(); }
/// <summary> /// Provide static access to setup for facilitating automated builds. /// </summary> /// <param name="webClientId">The oauth2 client id for the game. This is only /// needed if the ID Token or access token are needed.</param> /// <param name="appId">App identifier.</param> /// <param name="nearbySvcId">Optional nearby connection serviceId</param> /// <param name="requiresGooglePlus">Indicates that GooglePlus should be enabled</param> /// <returns>true if successful</returns> public static bool PerformSetup(string webClientId, string appId, string nearbySvcId, bool requiresGooglePlus) { if (!string.IsNullOrEmpty(webClientId)) { if (!GPGSUtil.LooksLikeValidClientId(webClientId)) { GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError); return(false); } string serverAppId = webClientId.Split('-')[0]; if (!serverAppId.Equals(appId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdMismatch); return(false); } } // check for valid app id if (!GPGSUtil.LooksLikeValidAppId(appId) && string.IsNullOrEmpty(nearbySvcId)) { GPGSUtil.Alert(GPGSStrings.Setup.AppIdError); return(false); } if (nearbySvcId != null) { if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true)) { return(false); } } GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId); GPGSProjectSettings.Instance.Set(GPGSUtil.WEBCLIENTIDKEY, webClientId); GPGSProjectSettings.Instance.Set(GPGSUtil.REQUIREGOOGLEPLUSKEY, requiresGooglePlus); GPGSProjectSettings.Instance.Save(); GPGSUtil.UpdateGameInfo(); // check that Android SDK is there if (!GPGSUtil.HasAndroidSdk()) { Debug.LogError("Android SDK not found."); EditorUtility.DisplayDialog( GPGSStrings.AndroidSetup.SdkNotFound, GPGSStrings.AndroidSetup.SdkNotFoundBlurb, GPGSStrings.Ok); return(false); } // Generate AndroidManifest.xml GPGSUtil.GenerateAndroidManifest(); // refresh assets, and we're done AssetDatabase.Refresh(); GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true); GPGSProjectSettings.Instance.Save(); return(true); }
/// <summary> /// Initializes static members of the <see cref="GooglePlayGames.GPGSUpgrader"/> class. /// </summary> static GPGSUpgrader() { if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } Debug.Log("GPGSUpgrader start"); string initialVer = GPGSProjectSettings.Instance.Get(GPGSUtil.LASTUPGRADEKEY, "00000"); if (!initialVer.Equals(PluginVersion.VersionKey)) { Debug.Log("Upgrading from format version " + initialVer + " to " + PluginVersion.VersionKey); string prevVer = initialVer; prevVer = Upgrade911(prevVer); prevVer = Upgrade915(prevVer); prevVer = Upgrade927Patch(prevVer); // Upgrade to remove gpg version of jar resolver prevVer = Upgrade928(prevVer); prevVer = Upgrade930(prevVer); prevVer = Upgrade931(prevVer); prevVer = Upgrade935(prevVer); prevVer = Upgrade941(prevVer); prevVer = Upgrade942(prevVer); Debug.Log("Done all upgrades to " + PluginVersion.VersionKey); string msg = GPGSStrings.PostInstall.Text.Replace( "$VERSION", PluginVersion.VersionString); EditorUtility.DisplayDialog(GPGSStrings.PostInstall.Title, msg, "OK"); } GPGSProjectSettings.Instance.Set(GPGSUtil.LASTUPGRADEKEY, PluginVersion.VersionKey); GPGSProjectSettings.Instance.Set(GPGSUtil.PLUGINVERSIONKEY, PluginVersion.VersionString); GPGSProjectSettings.Instance.Save(); // clean up duplicate scripts if Unity 5+ int ver = GPGSUtil.GetUnityMajorVersion(); if (ver >= 5) { string[] paths = { GPGSUtil.RootPath, "Assets/Plugins/Android", "Assets/PlayServicesResolver" }; foreach (string p in paths) { CleanDuplicates(p); } // remove support lib from old location. string jarFile = "Assets/Plugins/Android/libs/android-support-v4.jar"; if (File.Exists(jarFile)) { File.Delete(jarFile); } // remove the massive play services client lib string clientDir = "Assets/Plugins/Android/google-play-services_lib"; GPGSUtil.DeleteDirIfExists(clientDir); } // Check that there is a AndroidManifest.xml file if (!GPGSUtil.AndroidManifestExists()) { GPGSUtil.GenerateAndroidManifest(); } if (!EditorApplication.isPlayingOrWillChangePlaymode) { AssetDatabase.Refresh(); } Debug.Log("GPGSUpgrader done"); }
/// <summary> /// Checks for the android manifest file exsistance. /// </summary> /// <returns><c>true</c>, if the file exists <c>false</c> otherwise.</returns> public static bool AndroidManifestExists() { string destFilename = GPGSUtil.SlashesToPlatformSeparator(ManifestPath); return(File.Exists(destFilename)); }
private static bool ParseResources(string classDirectory, string className, string res) { // parse the resources, they keys are in the form of // #define <KEY> @"<VALUE>" // transform the string to make it easier to parse string input = res.Replace("#define ", string.Empty); input = input.Replace("@\"", string.Empty); input = input.Replace("\"", string.Empty); // now input is name value, one per line StringReader reader = new StringReader(input); string line = reader.ReadLine(); string key; string value; string clientId = null; Hashtable resourceKeys = new Hashtable(); while (line != null) { string[] parts = line.Split(' '); key = parts[0]; if (parts.Length > 1) { value = parts[1]; } else { value = null; } if (!string.IsNullOrEmpty(value)) { if (key == "CLIENT_ID") { clientId = value; GPGSProjectSettings.Instance.Set(GPGSUtil.IOSCLIENTIDKEY, clientId); } else if (key == "BUNDLE_ID") { GPGSProjectSettings.Instance.Set(GPGSUtil.IOSBUNDLEIDKEY, value); } else if (key.StartsWith("ACH_")) { string prop = "achievement_" + key.Substring(4).ToLower(); resourceKeys[prop] = value; } else if (key.StartsWith("LEAD_")) { string prop = "leaderboard_" + key.Substring(5).ToLower(); resourceKeys[prop] = value; } else if (key.StartsWith("EVENT_")) { string prop = "event_" + key.Substring(6).ToLower(); resourceKeys[prop] = value; } else if (key.StartsWith("QUEST_")) { string prop = "quest_" + key.Substring(6).ToLower(); resourceKeys[prop] = value; } else { resourceKeys[key] = value; } } line = reader.ReadLine(); } reader.Close(); if (resourceKeys.Count > 0) { GPGSUtil.WriteResourceIds(classDirectory, className, resourceKeys); } GPGSProjectSettings.Instance.Save(); return(!string.IsNullOrEmpty(clientId)); }