public ConnectionRequest(string remoteEndpointId, string remoteEndpointName, string serviceId, byte[] payload) { Logger.d("Constructing ConnectionRequest"); mRemoteEndpoint = new EndpointDetails(remoteEndpointId, remoteEndpointName, serviceId); this.mPayload = Misc.CheckNotNull(payload); }
public void OnEndpointFound(EndpointDetails discoveredEndpoint) { ConsoleLog.SLog("Found Endpoint: " + discoveredEndpoint.DeviceId + " " + discoveredEndpoint.EndpointId + " " + discoveredEndpoint.Name); }
public ConnectionRequest(string remoteEndpointId, string remoteDeviceId, string remoteEndpointName, string serviceId, byte[] payload) { Logger.d("Constructing ConnectionRequest"); mRemoteEndpoint = new EndpointDetails(remoteEndpointId, remoteDeviceId, remoteEndpointName, serviceId); this.mPayload = Misc.CheckNotNull(payload); }
public void OnEndpointFound(EndpointDetails discoveredEndpoint) { Debug.Log("Found Endpoint!"); NearbyRoom room = new NearbyRoom( discoveredEndpoint.DeviceId, discoveredEndpoint.EndpointId, discoveredEndpoint.Name); if (roomDiscoveredCallback != null) { Debug.Log("Invoking roomCallback."); roomDiscoveredCallback.Invoke(room, true); } else { Debug.Log("No roomCallback configured."); } }
public void OnEndpointFound(EndpointDetails discoveredEndpoint) { Debug.Log("OnEndpointFound"); mNearbyStatus = "OnEndpointFound" + discoveredEndpoint.Name + " " + discoveredEndpoint.EndpointId; EndpointHolder holder = new EndpointHolder(); holder.Endpoint = discoveredEndpoint; holder.State = EndpointState.DISCOVERED; mEndpoints.Remove(discoveredEndpoint.EndpointId); mEndpoints.Add(discoveredEndpoint.EndpointId, holder); mKnownEndpoints.Add(discoveredEndpoint.EndpointId); }
public void OnEndpointFound(EndpointDetails discoveredEndpoint) { PlayGamesHelperObject.RunOnGameThread( () => mListener.OnEndpointFound(discoveredEndpoint)); }