/// <summary> /// The Unity Update() method. /// </summary> public void Update() { DragGestureRecognizer.Update(); PinchGestureRecognizer.Update(); TwoFingerDragGestureRecognizer.Update(); TapGestureRecognizer.Update(); TwistGestureRecognizer.Update(); }
/// <summary> /// The Unity Update() method. /// </summary> public void Update() { if (j == 0) { DragGestureRecognizer.Update(); //PinchGestureRecognizer.Update(); //TwoFingerDragGestureRecognizer.Update(); TapGestureRecognizer.Update(); TwistGestureRecognizer.Update(); } }
/// <summary> /// The Unity Update() method. /// </summary> public void Update() { if (canManipulate) { TapGestureRecognizer.Update(); DragGestureRecognizer.Update(); PinchGestureRecognizer.Update(); TwoFingerDragGestureRecognizer.Update(); TwistGestureRecognizer.Update(); } }
/// <summary> /// The Unity Update() method. /// </summary> public void Update() { //If tap was on UI, ignore tap if (IsPointerOverUIObject()) { return; } DragGestureRecognizer.Update(); PinchGestureRecognizer.Update(); TwoFingerDragGestureRecognizer.Update(); TapGestureRecognizer.Update(); TwistGestureRecognizer.Update(); }