/// <summary> /// Callback indicating that the Cloud Anchor was hosted. /// </summary> /// <param name="success">If set to <c>true</c> indicates the Cloud Anchor was hosted /// successfully.</param> /// <param name="response">The response string received.</param> public void OnAnchorHosted(bool success, string response) { m_AnchorFinishedHosting = success; UIController.OnAnchorHosted(success, response); GameObject.Find("LocalPlayer").GetComponent <SetupLocalPlayer>().Reposisionate(); foreach (GameObject r in GameObject.FindGameObjectsWithTag("Player")) { r.GetComponent <SetupLocalPlayer>().makeVisible(true); } }
/// <summary> /// Callback indicating that the Cloud Anchor was hosted. /// </summary> /// <param name="success">If set to <c>true</c> indicates the Cloud Anchor was hosted /// successfully.</param> /// <param name="response">The response string received.</param> public void OnAnchorHosted(bool success, string response) { m_AnchorFinishedHosting = success; NetworkUIController.OnAnchorHosted(success, response); // If the Cloud Anchor is resolved, display the Chest GameObject.Find("LocalPlayer").GetComponent <LocalPlayerController>() .SpawnTreasureChest(); GameObject.Find("LocalPlayer").GetComponent <LocalPlayerController>() .StartTimer(); // If the Cloud Anchor is resolved, activate the Star Handler // Example GameObject, disabled for now // if (success && !StarHandler.activeSelf) // { // StarHandler.SetActive(true); // } }
/// <summary> /// Callback indicating that the Cloud Anchor was hosted. /// </summary> /// <param name="success">If set to <c>true</c> indicates the Cloud Anchor was hosted /// successfully.</param> /// <param name="response">The response string received.</param> public void OnAnchorHosted(bool success, string response) { m_AnchorFinishedHosting = success; UIController.OnAnchorHosted(success, response); }