/// <summary> /// A callback before the build is started to manage the dependencies. /// </summary> /// <param name="report">A report containing information about the build.</param> public void OnPreprocessBuild(BuildReport report) { UnityEditor.BuildTarget buildTarget = report.summary.platform; if (buildTarget == UnityEditor.BuildTarget.Android) { ExternalDependencyResolverHelper.ClearDependencies(); ManageAndroidDependencies(ARCoreExtensionsProjectSettings.Instance); } else if (buildTarget == UnityEditor.BuildTarget.iOS && ARCoreExtensionsProjectSettings.Instance.IsIOSSupportEnabled) { ExternalDependencyResolverHelper.EnableDependencyResolver( ExternalDependencyResolverHelper.IOSResolverName); } }
public static void OnPostprocessBuild( UnityEditor.BuildTarget target, string pathToBuiltProject) { if (!UnityEditorInternal.InternalEditorUtility.inBatchMode) { // Only clean up resolver in Batch Mode. return; } if (target == UnityEditor.BuildTarget.Android) { Debug.Log("ARCoreExtensions: Cleaning up Android library dependencies."); ExternalDependencyResolverHelper.ClearDependencies(); } }