private bool StartLoadingAssetBundle(PlayAssetBundleRequestImpl request) { var assetLocation = GetAssetLocation(request.MainAssetBundleName); if (assetLocation == null) { return(false); } var loadingCo = _updateHandler.StartCoroutine(CoLoadAssetBundle( request.MainAssetBundleName, assetLocation.Path, assetLocation.Offset)); _loadingCoroutinesByName.Add(request.MainAssetBundleName, loadingCo); return(true); }
private void StartLoadingAssetBundle() { _updateHandler.StartCoroutine(CoLoadAssetBundle()); DownloadProgress = 1f; _loadingStatus = AssetDeliveryStatus.Loading; }