/// <summary> /// Helper function that initializes this PlayableLocation Lat Lng instance with /// the provided LatLng structures from the Maps Gaming SDK. /// </summary> /// <param name="southwestlatLng"></param> /// <param name="northeastlatLng"></param> public void CopyFrom(LatLng southwestlatLng, LatLng northeastlatLng) { northeast = new PlayableLocationLatLng(); northeast.latitude = northeastlatLng.Lat; northeast.longitude = northeastlatLng.Lng; southwest = new PlayableLocationLatLng(); southwest.latitude = southwestlatLng.Lat; southwest.longitude = southwestlatLng.Lng; }
public SpawnLocation( string locationId, bool active, string objectTypeId, bool respawns, string respawnTime, int numberOfKeysToActivate, string keyTypeId, PlayableLocationLatLng snappedPoint) { this.locationId = locationId; this.active = active; this.objectTypeId = objectTypeId; this.respawns = respawns; this.keyTypeId = keyTypeId; this.respawnTime = respawnTime; this.numberOfKeysToActivate = numberOfKeysToActivate; this.snappedPoint = snappedPoint; }