public void OnAudioFilterRead(float[] data, int channels) { CastRemoteDisplayiOSUnityBridge.EnqueueRemoteDisplayAudioBuffer(data, /* dataByteSize */ data.Length * sizeof(float), /* numberChannels */ channels, /* numberFrames */ data.Length / channels); }
public void SetRemoteDisplayTexture(Texture texture) { IntPtr texturePointer = texture.GetNativeTexturePtr(); if (texturePointer == IntPtr.Zero) { Debug.LogError("Couldn't obtain native pointer for the remote display texture."); return; } CastRemoteDisplayiOSUnityBridge.SetRemoteDisplayTexture(texturePointer); }
public void Activate() { CastRemoteDisplayiOSUnityBridge.StartScan( extensionManager.CastRemoteDisplayManager.CastAppId, extensionManager); AudioSpeakerMode audioSpeakerMode = AudioSettings.GetConfiguration().speakerMode; int numberChannels = 0; switch (audioSpeakerMode) { case AudioSpeakerMode.Mono: numberChannels = 1; break; case AudioSpeakerMode.Stereo: numberChannels = 2; break; case AudioSpeakerMode.Quad: numberChannels = 4; break; case AudioSpeakerMode.Surround: numberChannels = 5; break; case AudioSpeakerMode.Mode5point1: numberChannels = 6; break; case AudioSpeakerMode.Mode7point1: numberChannels = 7; break; default: Debug.LogError("Cast remote display cannot support audio configuration speakermode: " + audioSpeakerMode); return; } // Note: Unity uses PCM float 32 interleaved audio. CastRemoteDisplayiOSUnityBridge.SetAudioFormat( CastRemoteDisplayiOSUnityBridge.AudioFormat.AVAudioPCMFormatFloat32, AudioSettings.GetConfiguration().sampleRate, numberChannels, /* isInterleaved */ true); }
public void RenderFrame() { CastRemoteDisplayiOSUnityBridge.RenderRemoteDisplay(); }
public void Deactivate() { CastRemoteDisplayiOSUnityBridge.TeardownRemoteDisplay(); }
public void SetCastVolume(float volume) { CastRemoteDisplayiOSUnityBridge.SetCastVolume(volume); }
public float GetCastVolume() { return(CastRemoteDisplayiOSUnityBridge.GetCastVolume()); }
public void StopRemoteDisplaySession() { CastRemoteDisplayiOSUnityBridge.StopRemoteDisplaySession(); }
public void SelectCastDevice(string deviceId) { CastRemoteDisplayiOSUnityBridge.SelectCastDevice(deviceId, extensionManager.CastRemoteDisplayManager.Configuration); }
public List <CastDevice> GetCastDevices(ref CastDevice connectedCastDevice) { return(CastRemoteDisplayiOSUnityBridge.GetCastDevices(ref connectedCastDevice)); }