public virtual SimpleMutateJob mutate([System.Xml.Serialization.XmlElementAttribute("operations")] Operation[] operations, BulkMutateJobPolicy policy) { object[] results = this.Invoke("mutate", new object[] { operations, policy }); return ((SimpleMutateJob) (results[0])); }
/// <summary> /// Runs the code example. /// </summary> /// <param name="user">The AdWords user.</param> /// <param name="adGroupId">Id of the ad groups to which keywords are /// added.</param> public void Run(AdWordsUser user, long adGroupId) { // Get the MutateJobService. MutateJobService mutateJobService = (MutateJobService) user.GetService( AdWordsService.v201406.MutateJobService); const int RETRY_INTERVAL = 30; const int RETRIES_COUNT = 30; const int KEYWORD_NUMBER = 100; const string INDEX_REGEX = "operations\\[(\\d+)\\].operand"; List<Operation> operations = new List<Operation>(); // Create AdGroupCriterionOperation to add keywords. for (int i = 0; i < KEYWORD_NUMBER; i++) { Keyword keyword = new Keyword(); keyword.text = string.Format("mars cruise {0}", i); keyword.matchType = KeywordMatchType.BROAD; BiddableAdGroupCriterion criterion = new BiddableAdGroupCriterion(); criterion.adGroupId = adGroupId; criterion.criterion = keyword; AdGroupCriterionOperation adGroupCriterionOperation = new AdGroupCriterionOperation(); adGroupCriterionOperation.@operator = Operator.ADD; adGroupCriterionOperation.operand = criterion; operations.Add(adGroupCriterionOperation); } BulkMutateJobPolicy policy = new BulkMutateJobPolicy(); // You can specify up to 3 job IDs that must successfully complete before // this job can be processed. policy.prerequisiteJobIds = new long[] {}; SimpleMutateJob job = mutateJobService.mutate(operations.ToArray(), policy); // Wait for the job to complete. bool completed = false; int retryCount = 0; Console.WriteLine("Retrieving job status..."); while (completed == false && retryCount < RETRIES_COUNT) { BulkMutateJobSelector selector = new BulkMutateJobSelector(); selector.jobIds = new long[] {job.id}; try { Job[] allJobs = mutateJobService.get(selector); if (allJobs != null && allJobs.Length > 0) { job = (SimpleMutateJob) allJobs[0]; if (job.status == BasicJobStatus.COMPLETED || job.status == BasicJobStatus.FAILED) { completed = true; break; } else { Console.WriteLine("{0}: Current status is {1}, waiting {2} seconds to retry...", retryCount, job.status, RETRY_INTERVAL); Thread.Sleep(RETRY_INTERVAL * 1000); retryCount++; } } } catch (Exception ex) { throw new System.ApplicationException("Failed to fetch simple mutate job with " + "id = {0}.", ex); } } if (job.status == BasicJobStatus.COMPLETED) { // Handle cases where the job completed. // Create the job selector. BulkMutateJobSelector selector = new BulkMutateJobSelector(); selector.jobIds = new long[] {job.id}; // Get the job results. JobResult jobResult = mutateJobService.getResult(selector); if (jobResult != null) { SimpleMutateResult results = (SimpleMutateResult) jobResult.Item; if (results != null) { // Display the results. if (results.results != null) { for (int i = 0; i < results.results.Length; i++) { Operand operand = results.results[i]; Console.WriteLine("Operation {0} - {1}", i, (operand.Item is PlaceHolder) ? "FAILED" : "SUCCEEDED"); } } // Display the errors. if (results.errors != null) { foreach (ApiError apiError in results.errors) { Match match = Regex.Match(apiError.fieldPath, INDEX_REGEX, RegexOptions.IgnoreCase); string index = (match.Success)? match.Groups[1].Value : "???"; Console.WriteLine("Operation index {0} failed due to reason: '{1}', " + "trigger: '{2}'", index, apiError.errorString, apiError.trigger); } } } } Console.WriteLine("Job completed successfully!"); } else if (job.status == BasicJobStatus.FAILED) { // Handle the cases where job failed. Console.WriteLine("Job failed with reason: " + job.failureReason); } else if (job.status == BasicJobStatus.PROCESSING || job.status == BasicJobStatus.PENDING) { // Handle the cases where job didn't complete after wait period. Console.WriteLine("Job did not complete in {0} secconds.", RETRY_INTERVAL * RETRIES_COUNT); } }