// Initialization public LanguageOutputTests() { _vocabulary = new Vocabulary(NumberOfWordVectorDimensions); // Ensure there are some words in the vocabulary _vocabulary.Add("hello"); _vocabulary.Add("beautiful"); _vocabulary.Add("world"); }
// Initialization public VocabularyTests() { _vocabulary = new Vocabulary(NumberOfWordVectorDimensions, Vocabulary.WordVectorType.Learned); }
public ToyWorld() { if (TilesetTable == null) TilesetTable = GetDllDirectory() + @"\res\GameActors\Tiles\Tilesets\TilesetTable.csv"; if (SaveFile == null) SaveFile = GetDllDirectory() + @"\res\Worlds\mockup999_pantry_world.tmx"; SignalCount = GameFactory.GetSignalCount(); AddOutputs(SignalCount, "Signal_"); Vocabulary = new Vocabulary(WordVectorDimensions); }