public override GameObject CreateWall(PointF p, float size = 1.0f) { RogueWall w = new RogueWall(p, size); AddGameObject(w); return w; }
public override GameObject CreateWall(PointF p, float size = 1.0f) { RogueWall w = new RogueWall(p, size); AddGameObject(w); return w; }