public override MovableGameObject CreateMovableTarget(PointF p, float size = 1.0f) { RogueMovableTarget mt = new RogueMovableTarget(p, size); AddGameObject(mt); return(mt); }
public override MovableGameObject CreateMovableTarget(PointF p, float size = 1.0f) { RogueMovableTarget mt = new RogueMovableTarget(p, size); AddGameObject(mt); return mt; }