WriteUInt16() public method

Writes an unsigned short to this PacketStream instance.
public WriteUInt16 ( ushort Value ) : void
Value ushort The unsigned short to write.
return void
        /// <summary>
        /// Send information about this CityServer to the LoginServer...
        /// </summary>
        /// <param name="Client">The client connected to the LoginServer.</param>
        public static void SendServerInfo(NetworkClient Client)
        {
            PacketStream Packet = new PacketStream(0x64, 0);
            Packet.WriteByte(0x64);

            MemoryStream PacketBody = new MemoryStream();
            BinaryWriter PacketWriter = new BinaryWriter(PacketBody);

            PacketWriter.Write((string)GlobalSettings.Default.CityName);
            PacketWriter.Write((string)GlobalSettings.Default.CityDescription);
            PacketWriter.Write((string)Settings.BINDING.Address.ToString());
            PacketWriter.Write((int)Settings.BINDING.Port);
            PacketWriter.Write((byte)1); //CityInfoStatus.OK
            PacketWriter.Write((ulong)GlobalSettings.Default.CityThumbnail);
            PacketWriter.Write((string)GlobalSettings.Default.ServerID);
            PacketWriter.Write((ulong)GlobalSettings.Default.Map);
            PacketWriter.Flush();

            Packet.WriteUInt16((ushort)(PacketBody.ToArray().Length + PacketHeaders.UNENCRYPTED));

            Packet.Write(PacketBody.ToArray(), 0, (int)PacketWriter.BaseStream.Length);
            Packet.Flush();

            PacketWriter.Close();

            Client.Send(Packet.ToArray());
        }
示例#2
0
        public static void HandleChallengeResponse(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream OutPacket;

            if (P.DecryptedSuccessfully)
            {
                int Length = P.ReadByte();
                byte[] CResponse;

                if (P.BufferLength >= Length)
                    CResponse = P.ReadBytes(Length);
                else
                {
                    //Authentication failed, so send this packet unencrypted.
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE_CITY, 0);
                    OutPacket.WriteHeader();
                    OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                    OutPacket.WriteByte(0x03); //Bad challenge response.
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Sent LOGIN_FAILURE_CITY!");
                    return;
                }

                AESDecryptionArgs DecryptionArgs = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs;

                if (DecryptionArgs.Challenge.SequenceEqual(CResponse))
                {
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_SUCCESS_CITY, 0);
                    OutPacket.WriteByte(0x01);
                    Client.SendEncrypted((byte)PacketType.LOGIN_SUCCESS_CITY, OutPacket.ToArray());

                    Logger.LogInfo("Sent LOGIN_SUCCESS_CITY!");
                }
                else
                {
                    //Authentication failed, so send this packet unencrypted.
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE_CITY, 0);
                    OutPacket.WriteHeader();
                    OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                    OutPacket.WriteByte(0x03); //Bad challenge response.
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Sent LOGIN_FAILURE_CITY!");
                }
            }
            else
            {
                //Authentication failed, so send this packet unencrypted.
                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE_CITY, 0);
                OutPacket.WriteHeader();
                OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                OutPacket.WriteByte(0x03); //Bad challenge response.
                Client.Send(OutPacket.ToArray());

                Debug.WriteLine("HandleChallengeResponse - decryption failed!");
                Logger.LogInfo("Sent LOGIN_FAILURE_CITY!");
            }
        }
        /// <summary>
        /// A client requested login.
        /// </summary>
        /// <param name="Client">NetworkClient instance.</param>
        /// <param name="Packet">ProcessedPacket instance.</param>
        public static void InitialClientConnect(NetworkClient Client, ProcessedPacket Packet)
        {
            Console.WriteLine("Server receives data - test 1");

            PacketStream EncryptedPacket = new PacketStream(0x02, 0);
            EncryptedPacket.WriteHeader();

            ClientPublicKey = Packet.ReadBytes((Packet.ReadByte()));

            AESEncryptor Enc = (AESEncryptor)Client.ClientEncryptor;
            Enc.NOnce = Packet.ReadBytes((Packet.ReadByte()));
            Enc.PublicKey = ClientPublicKey;
            Enc.PrivateKey = ServerPrivateKey;
            Client.ClientEncryptor = Enc;

            //THIS IS IMPORTANT - public key must be derived from private!
            ServerPublicKey = ServerPrivateKey.PublicKey.ToByteArray();

            ChallengeResponse = new byte[16];
            m_Random.GetNonZeroBytes(ChallengeResponse);

            MemoryStream StreamToEncrypt = new MemoryStream();
            BinaryWriter Writer = new BinaryWriter(StreamToEncrypt);
            Writer.Write(ChallengeResponse, 0, ChallengeResponse.Length);
            Writer.Flush();

            byte[] EncryptedData = StaticStaticDiffieHellman.Encrypt(ServerPrivateKey,
                ECDiffieHellmanCngPublicKey.FromByteArray(ClientPublicKey, CngKeyBlobFormat.EccPublicBlob), Enc.NOnce, 
                StreamToEncrypt.ToArray());

            EncryptedPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 
                (1 + ServerPublicKey.Length) + 
                (1 + EncryptedData.Length)));

            EncryptedPacket.WriteByte((byte)ServerPublicKey.Length);
            EncryptedPacket.WriteBytes(ServerPublicKey);
            EncryptedPacket.WriteByte((byte)EncryptedData.Length);
            EncryptedPacket.WriteBytes(EncryptedData);

            Client.Send(EncryptedPacket.ToArray());

            NetworkFacade.Listener.UpdateClient(Client);

            Console.WriteLine("Test 1: passed!");
        }
        //First packet sent from client to server.
        public static void SendInitialConnectPacket(NetworkClient Client, string Username)
        {
            PacketStream InitialPacket = new PacketStream(0x01, 0);
            InitialPacket.WriteHeader();

            ECDiffieHellmanCng PrivateKey = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs.PrivateKey;
            //IMPORTANT: Public key must derive from the private key!
            PacketHandlers.ClientPublicKey = PrivateKey.PublicKey.ToByteArray();

            byte[] NOnce = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs.NOnce;

            InitialPacket.WriteUInt16((ushort)((byte)PacketHeaders.UNENCRYPTED +
                (PacketHandlers.ClientPublicKey.Length + 1) + (NOnce.Length + 1)));

            InitialPacket.WriteByte((byte)PacketHandlers.ClientPublicKey.Length);
            InitialPacket.WriteBytes(PacketHandlers.ClientPublicKey);

            InitialPacket.WriteByte((byte)NOnce.Length);
            InitialPacket.WriteBytes(NOnce);

            Client.Send(InitialPacket.ToArray());
        }
示例#5
0
        /// <summary>
        /// Client sent a response to our challenge, as well as account name and password.
        /// </summary>
        public static void HandleChallengeResponse(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream OutPacket;

            if (P.BufferLength <= 1)
            {
                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                OutPacket.WriteByte(0x03); //Bad challenge response.
                Client.Send(OutPacket.ToArray());

                Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
                return; //How does this even happen?!
            }

            int Length = P.ReadByte();
            byte[] CResponse;

            if (P.BufferLength >= Length)
                CResponse = P.ReadBytes(Length);
            else
                return;

            AESDecryptionArgs DecryptionArgs = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs;

            if (DecryptionArgs.Challenge.SequenceEqual(CResponse))
            {
                string AccountName = SanitizeAccount(P.ReadString());

                Length = P.ReadByte();
                byte[] PasswordHash;

                if (P.BufferLength >= Length)
                    PasswordHash = P.ReadBytes(Length);
                else
                    return;

                // Check whether the accountname is empty or is/contains "username"
                if (AccountName == string.Empty || AccountName.ToLower().Equals("username") || AccountName.ToLower().Contains("username"))
                {
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                    OutPacket.WriteHeader();
                    OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                    Client.Disconnect();
                    return;
                }

                using (var db = DataAccess.Get())
                {
                    var account = db.Accounts.GetByUsername(AccountName);

                    if (!GlobalSettings.Default.CreateAccountsOnLogin)
                    {
                        Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                        if (account == null)
                        {
                            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                            OutPacket.WriteHeader();
                            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                            OutPacket.WriteByte(0x01);
                            Client.Send(OutPacket.ToArray());

                            Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                            Client.Disconnect();
                            return;
                        }
                    }
                    else
                    {
                        if (account == null)
                        {
                            try
                            {
                                if (!AccountName.ToLower().Equals("username") || !AccountName.ToLower().Contains("username"))
                                db.Accounts.Create(new Account
                                {
                                    AccountName = AccountName.ToLower(),
                                    Password = Convert.ToBase64String(PasswordHash)
                                });
                            }
                            catch (Exception)
                            {
                                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                                OutPacket.WriteHeader();
                                OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                                OutPacket.WriteByte(0x01);
                                Client.Send(OutPacket.ToArray());

                                Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                                Client.Disconnect();
                                return;
                            }

                            account = db.Accounts.GetByUsername(AccountName);
                        }
                    }

                    if (account.IsCorrectPassword(AccountName, PasswordHash))
                    {
                        OutPacket = new PacketStream((byte)PacketType.LOGIN_SUCCESS, 0);
                        OutPacket.WriteByte(0x01);
                        Client.ClientEncryptor.Username = AccountName;
                        Client.SendEncrypted((byte)PacketType.LOGIN_SUCCESS, OutPacket.ToArray());

                        Logger.LogInfo("Sent SLoginSuccessResponse!\r\n");
                        return;
                    }
                    else
                    {
                        OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                        OutPacket.WriteHeader();
                        OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                        OutPacket.WriteByte(0x02);
                        Client.Send(OutPacket.ToArray());

                        Logger.LogInfo("Bad password - sent SLoginFailResponse!\r\n");
                        Client.Disconnect();
                        return;
                    }
                }
            }

            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
            OutPacket.WriteHeader();
            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
            OutPacket.WriteByte(0x03); //Bad challenge response.
            Client.Send(OutPacket.ToArray());

            Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
            return;
        }
示例#6
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        /// <summary>
        /// Client created a character!
        /// </summary>
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received CharacterCreate!");

            string AccountName = SanitizeAccount(P.ReadString());
            //Need to be variable length, because the success packet contains a token.
            PacketStream CCStatusPacket = new PacketStream((byte)PacketType.CHARACTER_CREATION_STATUS, 0);

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                if (Acc.NumCharacters >= 3)
                {
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                    return;
                }

                //TODO: Send GUID to client...
                var Char = new Character();
                string LastCached = P.ReadString();
                if (LastCached == string.Empty)
                {
                    //TODO: Proper error...
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    return;
                }

                Char.LastCached = ProtoHelpers.ParseDateTime(LastCached);
                Char.Name = P.ReadString();
                Char.Sex = P.ReadString();
                Char.Description = P.ReadString();
                Char.GUID = Guid.NewGuid();
                Char.HeadOutfitID = (long)P.ReadUInt64();
                Char.BodyOutfitID = (long)P.ReadUInt64();
                Char.AccountID = Acc.AccountID;
                Char.AppearanceType = P.ReadByte();
                Char.CityName = P.ReadString();
                Char.CityThumb = (long)P.ReadUInt64();
                Char.City = P.ReadString();
                Char.CityMap = (long)P.ReadUInt64();
                Char.CityIp = P.ReadString();
                Char.CityPort = P.ReadInt32();
                Char.Money = NetworkFacade.INITIAL_MONEY;

                //These are going into DB, so be nazi. Sieg heil!
                if (Char.Name == string.Empty || Char.Sex == string.Empty ||
                    Char.Description == string.Empty)
                {
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    return;
                }

                var status = db.Characters.CreateCharacter(Char);

                switch (status)
                {
                    case LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted:
                        CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                        Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                        break;
                    case LoginDataModel.Entities.CharacterCreationStatus.NameTooLong:
                        CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameTooLong);
                        Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                        break;
                    case LoginDataModel.Entities.CharacterCreationStatus.Success:
                        Guid Token = Guid.NewGuid();

                        //This actually updates the record, not sure how.
                        Acc.NumCharacters++;

                        //THIS NEEDS TO HAPPEN FIRST FOR CITY SERVER AUTHENTICATION TO WORK!
                        CityInfo CServer = NetworkFacade.CServerListener.GetCityServer(Char.City);

                        //Just in case...
                        if (CServer != null)
                        {
                            PacketStream CServerPacket = new PacketStream(0x01, 0);
                            CServerPacket.WriteHeader();

                            ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 1 + 4 + (Client.RemoteIP.Length + 1)
                                + 4 + (Char.GUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                            CServerPacket.WriteUInt16(PacketLength);

                            CServerPacket.WriteByte(1); //CharacterCreate = true
                            CServerPacket.WriteInt32(Acc.AccountID);
                            CServerPacket.WriteString(Client.RemoteIP);
                            CServerPacket.WriteInt32(Client.RemotePort);
                            CServerPacket.WriteString(Char.GUID.ToString());
                            CServerPacket.WriteString(Token.ToString(""));
                            CServer.Client.Send(CServerPacket.ToArray());
                        }

                        CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.Success);
                        CCStatusPacket.WriteString(Char.GUID.ToString());
                        CCStatusPacket.WriteString(Token.ToString());
                        Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                        break;
                }
            }
        }
示例#7
0
        /// <summary>
        /// Received client token.
        /// </summary>
        public static void HandleCityToken(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                //bool ClientAuthenticated = false;
                ClientToken TokenToRemove = new ClientToken();

                using (DataAccess db = DataAccess.Get())
                {
                    string Token = P.ReadString();
                    ClientToken Tok;

                    if (Token == string.Empty)
                        return;

                    Tok = NetworkFacade.GetClientToken(new Guid(Token));

                    if (Tok != null)
                    {
                        //ClientAuthenticated = true;
                        TokenToRemove = Tok;

                        Character Char = db.Characters.GetForCharacterGUID(new Guid(Tok.CharacterGUID));
                        if (Char != null)
                        {
                            NetworkFacade.CurrentSession.AddPlayer(Client, Char);

                            PacketStream SuccessPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
                            SuccessPacket.WriteByte((byte)CityTransferStatus.Success);

                            House[] Houses = NetworkFacade.CurrentSession.GetHousesInSession();
                            SuccessPacket.WriteUInt16((ushort)Houses.Length);

                            //Ho, ho, ho...
                            foreach (House Ho in Houses)
                            {
                                SuccessPacket.WriteInt32(Ho.HouseID);
                                SuccessPacket.WriteString(Ho.Name);
                                SuccessPacket.WriteUInt16((ushort)Ho.X);
                                SuccessPacket.WriteUInt16((ushort)Ho.Y);
                                SuccessPacket.WriteByte((byte)Ho.Flags); //Might have to save this as unsigned in DB?
                                SuccessPacket.WriteInt32(Ho.Cost);
                            }

                            SuccessPacket.WriteInt32(Char.Money);

                            Client.SendEncrypted((byte)PacketType.CITY_TOKEN, SuccessPacket.ToArray());
                        }
                        /*else
                        {
                            ClientAuthenticated = false;
                            break;
                        }*/
                    }

                    NetworkFacade.TransferringClients.TryRemove(out TokenToRemove);

                    //This is not really valid anymore, because if the token doesn't exist yet,
                    //the client will now receive it when it arrives - see LoginPacketHandlers.cs
                    // - HandleClientToken()
                    /*if (!ClientAuthenticated)
                    {
                        PacketStream ErrorPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
                        ErrorPacket.WriteByte((byte)CityTransferStatus.GeneralError);
                        Client.SendEncrypted((byte)PacketType.CITY_TOKEN, ErrorPacket.ToArray());
                    }*/
                }
            }
            catch (Exception E)
            {
                Logger.LogDebug("Exception in HandleCityToken: " + E.ToString());
                Debug.WriteLine("Exception in HandleCityToken: " + E.ToString());

                PacketStream ErrorPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
                ErrorPacket.WriteByte((byte)CityTransferStatus.GeneralError);
                Client.SendEncrypted((byte)PacketType.CITY_TOKEN, ErrorPacket.ToArray());
            }
        }
示例#8
0
        /// <summary>
        /// Client wanted to log in!
        /// </summary>
        public static void HandleLoginRequest(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                Logger.LogInfo("Received LoginRequest!\r\n");

                byte Version1 = (byte)P.ReadByte();
                byte Version2 = (byte)P.ReadByte();
                byte Version3 = (byte)P.ReadByte();
                byte Version4 = (byte)P.ReadByte();

                string ClientVersion = Version1.ToString() + "." + Version2.ToString() + "." + Version3.ToString() +
                    "." + Version4.ToString();

                if (ClientVersion != GlobalSettings.Default.ClientVersion)
                {
                    PacketStream OutPacket = new PacketStream((byte)PacketType.INVALID_VERSION, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad version - sent SInvalidVersion!\r\n");
                    Client.Disconnect();
                    return;
                }

                PacketStream EncryptedPacket = new PacketStream((byte)PacketType.LOGIN_NOTIFY, 0);
                EncryptedPacket.WriteHeader();

                AESEncryptor Enc = (AESEncryptor)Client.ClientEncryptor;

                if (Enc == null)
                    Enc = new AESEncryptor("");

                Enc.PublicKey = P.ReadBytes((P.ReadByte()));
                Enc.NOnce = P.ReadBytes((P.ReadByte()));
                Enc.PrivateKey = NetworkFacade.ServerKey;
                Client.ClientEncryptor = Enc;

                MemoryStream StreamToEncrypt = new MemoryStream();
                BinaryWriter Writer = new BinaryWriter(StreamToEncrypt);
                Writer.Write(Enc.Challenge, 0, Enc.Challenge.Length);
                Writer.Flush();

                byte[] EncryptedData = StaticStaticDiffieHellman.Encrypt(NetworkFacade.ServerKey,
                    System.Security.Cryptography.ECDiffieHellmanCngPublicKey.FromByteArray(Enc.PublicKey,
                    System.Security.Cryptography.CngKeyBlobFormat.EccPublicBlob), Enc.NOnce, StreamToEncrypt.ToArray());

                EncryptedPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED +
                    (1 + NetworkFacade.ServerPublicKey.Length) +
                    (1 + EncryptedData.Length)));

                EncryptedPacket.WriteByte((byte)NetworkFacade.ServerPublicKey.Length);
                EncryptedPacket.WriteBytes(NetworkFacade.ServerPublicKey);
                EncryptedPacket.WriteByte((byte)EncryptedData.Length);
                EncryptedPacket.WriteBytes(EncryptedData);

                Client.Send(EncryptedPacket.ToArray());
            }
            //This should HOPEFULLY wade off clients sending unreadable (I.E old protocol) packets...
            catch (Exception E)
            {
                Logger.LogDebug("Error while handling login request, disconnecting client: " +
                    E.ToString());
                Client.Disconnect();
                return;
            }
        }
示例#9
0
		/// <summary>
		/// A new player joined the current session!
		/// </summary>
		/// <param name="Client">Client to inform about new player.</param>
		public void SendPlayerJoinSession(NetworkClient Client, Character Player)
		{
			PacketStream JoinPacket = new PacketStream((byte)PacketType.PLAYER_JOINED_SESSION, 0);
			JoinPacket.WriteString(Player.GUID.ToString());
			JoinPacket.WriteString(Player.Name);
			JoinPacket.WriteString(Player.Sex);
			JoinPacket.WriteString(Player.Description);
			JoinPacket.WriteInt64(Player.HeadOutfitID);
			JoinPacket.WriteInt64(Player.BodyOutfitID);
			JoinPacket.WriteInt32(Player.AppearanceType);

			if (Player.House == 1)
			{
				JoinPacket.WriteByte(1);
				JoinPacket.WriteInt32(Player.HouseHouse.HouseID);
				JoinPacket.WriteUInt16((ushort)Player.HouseHouse.X);
				JoinPacket.WriteUInt16((ushort)Player.HouseHouse.Y);
				JoinPacket.WriteByte((byte)Player.HouseHouse.Flags); //Might have to save this as unsigned in DB?
			}
			else
				JoinPacket.WriteByte(0);

			Client.SendEncrypted((byte)PacketType.PLAYER_JOINED_SESSION, JoinPacket.ToArray());
		}
示例#10
0
 /// <summary>
 /// Sends a request to purchase a lot.
 /// </summary>
 /// <param name="Client">NetworkClient instance connected to city server.</param>
 /// <param name="X">X-coordinate of lot.</param>
 /// <param name="Y">Y-coordinate of lot.</param>
 public static void SendLotPurchaseRequest(NetworkClient Client, short X, short Y)
 {
     PacketStream Packet = new PacketStream((byte)PacketType.LOT_PURCHASE_REQUEST, 0);
     Packet.WriteUInt16((ushort)X);
     Packet.WriteUInt16((ushort)Y);
     Client.SendEncrypted((byte)PacketType.LOT_PURCHASE_REQUEST, Packet.ToArray());
 }
        /// <summary>
        /// A client wanted to transfer to this server, so a token was generated by the login server.
        /// </summary>
        public static void HandleClientToken(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                ClientToken Token = new ClientToken();
				byte CharacterCreate = (byte)P.ReadByte();
                Token.AccountID = P.ReadInt32();
                Token.ClientIP = P.ReadString();
				int ClientPort = P.ReadInt32();
                Token.CharacterGUID = P.ReadString();
                Token.Token = P.ReadString();

				PacketStream PlayerOnlinePacket = new PacketStream(0x67, 0);
				PlayerOnlinePacket.WriteHeader();
				PlayerOnlinePacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1 +
					Token.Token.Length + 1 + Token.ClientIP.Length + 1 + 4));

				if (CharacterCreate == 0)
				{
					if (NetworkFacade.CurrentSession.GetPlayer(Token.CharacterGUID) == null)
					{
						NetworkClient WaitingClient = NetworkFacade.NetworkListener.GetClient(Token.ClientIP, ClientPort);
						//Uh-oh, someone's waiting for their token!
						if(WaitingClient != null)
						{
							PacketStream SuccessPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
							SuccessPacket.WriteByte((byte)CityTransferStatus.Success);
							WaitingClient.SendEncrypted((byte)PacketType.CITY_TOKEN, SuccessPacket.ToArray());
						}

						PlayerOnlinePacket.WriteByte(0x01);
						PlayerOnlinePacket.WriteString(Token.Token);
						PlayerOnlinePacket.WriteString(Token.ClientIP);
						PlayerOnlinePacket.WriteInt32(ClientPort);

						lock (NetworkFacade.TransferringClients)
						{
							if (!NetworkFacade.TransferringClients.Contains(Token))
								NetworkFacade.TransferringClients.Add(Token);
						}

						Client.Send(PlayerOnlinePacket.ToArray());
					}
					else
					{
						PlayerOnlinePacket.WriteByte(0x02);
						PlayerOnlinePacket.WriteString(Token.Token);
						PlayerOnlinePacket.WriteString(Token.ClientIP);
						PlayerOnlinePacket.WriteInt32(ClientPort);

						Client.Send(PlayerOnlinePacket.ToArray());
					}
				}
				else
				{
					NetworkClient WaitingClient = NetworkFacade.NetworkListener.GetClient(Token.ClientIP, ClientPort);
					//Uh-oh, someone's waiting for their token!
					if (WaitingClient != null)
					{
						PacketStream SuccessPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
						SuccessPacket.WriteByte((byte)CityTransferStatus.Success);
						WaitingClient.SendEncrypted((byte)PacketType.CITY_TOKEN, SuccessPacket.ToArray());
					}

					if (!NetworkFacade.TransferringClients.Contains(Token))
						NetworkFacade.TransferringClients.Add(Token);
				}
            }
            catch (Exception E)
            {
                Logger.LogDebug("Exception in HandleClientToken: " + E.ToString());
            }
        }
示例#12
0
        public static void InitialClientConnect(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received InitialClientConnect!");

            PacketStream EncryptedPacket = new PacketStream((byte)PacketType.LOGIN_NOTIFY_CITY, 0);
            EncryptedPacket.WriteHeader();

            AESEncryptor Enc = (AESEncryptor)Client.ClientEncryptor;

            Enc.PublicKey = P.ReadBytes((P.ReadByte()));
            Enc.NOnce = P.ReadBytes((P.ReadByte()));
            Enc.PrivateKey = NetworkFacade.ServerPrivateKey;
            Client.ClientEncryptor = Enc;

            MemoryStream StreamToEncrypt = new MemoryStream();
            BinaryWriter Writer = new BinaryWriter(StreamToEncrypt);
            Writer.Write(Enc.Challenge, 0, Enc.Challenge.Length);
            Writer.Flush();

            byte[] EncryptedData = StaticStaticDiffieHellman.Encrypt(NetworkFacade.ServerPrivateKey,
                System.Security.Cryptography.ECDiffieHellmanCngPublicKey.FromByteArray(Enc.PublicKey,
                System.Security.Cryptography.CngKeyBlobFormat.EccPublicBlob), Enc.NOnce, StreamToEncrypt.ToArray());

            EncryptedPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED +
                (1 + NetworkFacade.ServerPublicKey.Length) +
                (1 + EncryptedData.Length)));

            EncryptedPacket.WriteByte((byte)NetworkFacade.ServerPublicKey.Length);
            EncryptedPacket.WriteBytes(NetworkFacade.ServerPublicKey);
            EncryptedPacket.WriteByte((byte)EncryptedData.Length);
            EncryptedPacket.WriteBytes(EncryptedData);

            Client.Send(EncryptedPacket.ToArray());
        }
示例#13
0
        /// <summary>
        /// Player requested the cost of a lot.
        /// </summary>
        public static void HandleLotCostRequest(NetworkClient Client, ProcessedPacket Packet)
        {
            ushort X = Packet.ReadUInt16();
            ushort Y = Packet.ReadUInt16();
            int LotID;
            string LotName;

            using (DataAccess db = DataAccess.Get())
            {
                LotID = db.Houses.GetForPosition(X, Y).HouseID;
                LotName = db.Houses.GetForPosition(X, Y).Name;
            }

            PacketStream LotCostPacket = new PacketStream((byte)PacketType.LOT_PURCHASE_OCCUPIED, 0);
            LotCostPacket.WriteUInt16(X);
            LotCostPacket.WriteUInt16(Y);
            LotCostPacket.WriteInt32(LotID);
            LotCostPacket.WriteString(LotName);

            byte Flags = 0;

            using (DataAccess db = DataAccess.Get())
            {
                if (db.Houses.GetForPosition(X, Y).HouseID == 0)
                {
                    if (!NetworkFacade.CurrentSession.IsLotOccupied(X, Y))
                    {
                        ProtoHelpers.SetBit(ref Flags, 0, false); //Online.
                        ProtoHelpers.SetBit(ref Flags, 1, false); //Spotlight, this will have to be checked against DB.
                        ProtoHelpers.SetBit(ref Flags, 2, false); //Locked - is the house locked for public access?
                        ProtoHelpers.SetBit(ref Flags, 3, false); //Occupied.
                        LotCostPacket.WriteByte(Flags);
                        LotCostPacket.WriteInt32(NetworkFacade.LOT_COST); //TODO: Figure out a way to deal with this...
                    }
                }
                else
                {
                    if (NetworkFacade.CurrentSession.IsLotOccupied(X, Y))
                    {
                        ProtoHelpers.SetBit(ref Flags, 0, true);  //Online.
                        ProtoHelpers.SetBit(ref Flags, 1, false); //Spotlight, this will have to be checked against DB.
                        ProtoHelpers.SetBit(ref Flags, 2, false); //Locked - is the house locked for public access?
                        ProtoHelpers.SetBit(ref Flags, 3, true);  //Occupied.
                        LotCostPacket.WriteByte(Flags);
                        LotCostPacket.WriteInt32(0);
                    }
                    else if (!NetworkFacade.CurrentSession.IsLotOccupied(X, Y))
                    {
                        ProtoHelpers.SetBit(ref Flags, 0, false); //Online.
                        ProtoHelpers.SetBit(ref Flags, 1, false); //Spotlight, this will have to be checked against DB.
                        ProtoHelpers.SetBit(ref Flags, 2, false); //Locked - is the house locked for public access?
                        ProtoHelpers.SetBit(ref Flags, 3, true);  //Occupied.
                        LotCostPacket.WriteByte(Flags);
                        LotCostPacket.WriteInt32(0);
                    }
                }
            }

            Client.SendEncrypted((byte)PacketType.LOT_COST, LotCostPacket.ToArray());
        }
示例#14
0
        /// <summary>
        /// Client wanted to retire a character.
        /// </summary>
        public static void HandleCharacterRetirement(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream Packet;

            string AccountName = P.ReadString();
            string GUID = P.ReadString();

            if (AccountName == string.Empty || GUID == string.Empty)
                return;

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);
                IQueryable<Character> Query = db.Characters.GetForAccount(Acc.AccountID);

                //F**K, I hate LINQ.
                Guid CharGUID = new Guid(GUID);
                Character Char = Query.Where(x => x.GUID == CharGUID).SingleOrDefault();

                if (Char != null)
                    db.Characters.RetireCharacter(Char);
                else
                    return;

                //This actually updates the record, not sure how.
                Acc.NumCharacters--;

                if (Char != null)
                {
                    CityInfo CInfo = NetworkFacade.CServerListener.GetCityServer(Char.City);

                    //Just in case...
                    if (CInfo != null)
                    {
                        Packet = new PacketStream(0x02, 0);
                        Packet.WriteHeader();

                        ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 4 + GUID.Length + 1);

                        Packet.WriteUInt16(PacketLength);
                        Packet.WriteInt32(Acc.AccountID);
                        Packet.WriteString(GUID);
                        CInfo.Client.Send(Packet.ToArray());
                    }
                }
            }

            Packet = new PacketStream((byte)PacketType.RETIRE_CHARACTER_STATUS, 0);
            Packet.WriteString(GUID);
            Client.SendEncrypted((byte)PacketType.RETIRE_CHARACTER_STATUS, Packet.ToArray());
        }
        public static void HandleCityTokenRequest(NetworkClient Client, ProcessedPacket P)
        {
            string AccountName = P.ReadPascalString();
            string CityGUID = P.ReadPascalString();
            string CharGUID = P.ReadPascalString();
            string Token = new Guid().ToString();

            foreach (CityServerClient CServer in NetworkFacade.CServerListener.CityServers)
            {
                if (CityGUID == CServer.ServerInfo.UUID)
                {
                    using (var db = DataAccess.Get())
                    {
                        Account Acc = db.Accounts.GetByUsername(AccountName);

                        PacketStream CServerPacket = new PacketStream(0x01, 0);
                        CServerPacket.WriteHeader();

                        ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 4 + (Client.RemoteIP.Length + 1)
                            + (CharGUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                        CServerPacket.WriteUInt16(PacketLength);

                        CServerPacket.WriteInt32(Acc.AccountID);
                        CServerPacket.WritePascalString(Client.RemoteIP);
                        CServerPacket.WritePascalString(CharGUID.ToString());
                        CServerPacket.WritePascalString(Token.ToString());
                        CServer.Send(CServerPacket.ToArray());

                        break;
                    }
                }
            }

            PacketStream Packet = new PacketStream((byte)PacketType.REQUEST_CITY_TOKEN, 0);
            Packet.WritePascalString(Token);
            Client.SendEncrypted((byte)PacketType.REQUEST_CITY_TOKEN, Packet.ToArray());
        }
示例#16
0
        /// <summary>
        /// Client wanted to transfer to a city server.
        /// </summary>
        public static void HandleCityTokenRequest(NetworkClient Client, ProcessedPacket P)
        {
            string AccountName = P.ReadString();
            string CityGUID = P.ReadString();
            string CharGUID = P.ReadString();

            if (AccountName == string.Empty || CityGUID == string.Empty || CharGUID == string.Empty)
                return;

            Guid Token = Guid.NewGuid();
            CityInfo CServer = NetworkFacade.CServerListener.GetCityServer(CityGUID);

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                PacketStream CServerPacket = new PacketStream(0x01, 0);
                CServerPacket.WriteHeader();

                ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 1 + 4 + (Client.RemoteIP.Length + 1)
                    + 4 + (CharGUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                CServerPacket.WriteUInt16(PacketLength);

                CServerPacket.WriteByte(0); //CharacterCreate = false.
                CServerPacket.WriteInt32(Acc.AccountID);
                CServerPacket.WriteString(Client.RemoteIP);
                CServerPacket.WriteInt32(Client.RemotePort);
                CServerPacket.WriteString(CharGUID.ToString());
                CServerPacket.WriteString(Token.ToString(""));
                CServer.Client.Send(CServerPacket.ToArray());
            }
        }
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received CharacterCreate!");

            string AccountName = SanitizeAccount(P.ReadPascalString());

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                //TODO: Send GUID to client...
                SimBase Char = new SimBase(Guid.NewGuid());
                Char.Timestamp = P.ReadPascalString();
                Char.Name = P.ReadPascalString();
                Char.Sex = P.ReadPascalString();
                Char.Description = P.ReadPascalString();
                Char.HeadOutfitID = P.ReadUInt64();
                Char.BodyOutfitID = P.ReadUInt64();
                Char.Appearance = (AppearanceType)P.ReadByte();
                Char.ResidingCity = new CityInfo(P.ReadPascalString(), "", P.ReadUInt64(), P.ReadPascalString(),
                    P.ReadUInt64(), P.ReadPascalString(), P.ReadInt32());
                Char.CreatedThisSession = true;

                var characterModel = new Character();
                characterModel.Name = Char.Name;
                characterModel.Sex = Char.Sex;
                characterModel.Description = Char.Description;
                characterModel.LastCached = Char.Timestamp;
                characterModel.GUID = Char.GUID;
                characterModel.HeadOutfitID = (long)Char.HeadOutfitID;
                characterModel.BodyOutfitID = (long)Char.BodyOutfitID;
                characterModel.AccountID = Acc.AccountID;
                characterModel.AppearanceType = (int)Char.Appearance;
                characterModel.City = Char.ResidingCity.UUID;
                characterModel.CityName = Char.ResidingCity.Name;
                characterModel.CityThumb = (long)Char.ResidingCity.Thumbnail;
                characterModel.CityMap = (long)Char.ResidingCity.Map;
                characterModel.CityIp = Char.ResidingCity.IP;
                characterModel.CityPort = Char.ResidingCity.Port;

                var status = db.Characters.CreateCharacter(characterModel);
                //Need to be variable length, because the success packet contains a token.
                PacketStream CCStatusPacket = new PacketStream((byte)PacketType.CHARACTER_CREATION_STATUS, 0);

                switch (status)
                {
                    case LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted:
                        CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                        Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                        break;
                    case LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit:
                        CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit);
                        Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                        break;
                    case LoginDataModel.Entities.CharacterCreationStatus.Success:
                        CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.Success);
                        CCStatusPacket.WritePascalString(Char.GUID.ToString());
                        Guid Token = Guid.NewGuid();
                        CCStatusPacket.WritePascalString(Token.ToString());
                        Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                        foreach (CityServerClient CServer in NetworkFacade.CServerListener.CityServers)
                        {
                            if (CServer.ServerInfo.UUID == Char.ResidingCity.UUID)
                            {
                                PacketStream CServerPacket = new PacketStream(0x01, 0);
                                CServerPacket.WriteHeader();

                                ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 4 + (Client.RemoteIP.Length + 1)
                                    + (Char.GUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                                CServerPacket.WriteUInt16(PacketLength);

                                CServerPacket.WriteInt32(Acc.AccountID);
                                CServerPacket.WritePascalString(Client.RemoteIP);
                                CServerPacket.WritePascalString(Char.GUID.ToString());
                                CServerPacket.WritePascalString(Token.ToString());
                                CServer.Send(CServerPacket.ToArray());

                                break;
                            }
                        }

                        break;
                }
            }

            //Client was modified, so update it.
            NetworkFacade.ClientListener.UpdateClient(Client);
        }
示例#18
0
        /// <summary>
        /// Sends a pulse to the LoginServer, to let it know this server is alive.
        /// </summary>
        private void m_PulseTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            PacketStream Packet = new PacketStream(0x66, 3);
            Packet.WriteByte(0x66);
            Packet.WriteUInt16(3);
            Packet.Flush();
            m_LoginClient.Send(Packet.ToArray());

            Packet.Dispose();
        }
示例#19
0
        /// <summary>
        /// Client wanted to create a new character.
        /// </summary>
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                Logger.LogInfo("Received CharacterCreate!");

                bool ClientAuthenticated = false;

                byte AccountStrLength = (byte)P.ReadByte();
                byte[] AccountNameBuf = new byte[AccountStrLength];
                if (P.BufferLength >= AccountStrLength)
                {
                    P.Read(AccountNameBuf, 0, AccountStrLength);
                    string AccountName = Encoding.ASCII.GetString(AccountNameBuf);
                }
                else
                    return;

                using (DataAccess db = DataAccess.Get())
                {
                    //No need to check for empty string here, because all it will do is have ClientAuthenticated be false
                    string Token = P.ReadString();
                    string GUID = "";
                    int AccountID = 0;

                    ClientToken TokenToRemove = NetworkFacade.GetClientToken(Client.RemoteIP);

                    //Just in case...
                    if (TokenToRemove != null)
                    {
                        if (TokenToRemove.Token.Equals(Token, StringComparison.CurrentCultureIgnoreCase))
                        {
                            PacketStream SuccessPacket = new PacketStream((byte)PacketType.CHARACTER_CREATE_CITY, 0);
                            SuccessPacket.WriteByte((byte)CityDataModel.Entities.CharacterCreationStatus.Success);

                            House[] Houses = NetworkFacade.CurrentSession.GetHousesInSession();
                            SuccessPacket.WriteUInt16((ushort)Houses.Length);

                            //Ho, ho, ho...
                            foreach (House Ho in Houses)
                            {
                                SuccessPacket.WriteInt32(Ho.HouseID);
                                SuccessPacket.WriteString(Ho.Name);
                                SuccessPacket.WriteUInt16((ushort)Ho.X);
                                SuccessPacket.WriteUInt16((ushort)Ho.Y);
                                SuccessPacket.WriteByte((byte)Ho.Flags); //Might have to save this as unsigned in DB?
                                SuccessPacket.WriteInt32(Ho.Cost);
                            }

                            Client.SendEncrypted((byte)PacketType.CHARACTER_CREATE_CITY, SuccessPacket.ToArray());
                            ClientAuthenticated = true;

                            GUID = TokenToRemove.CharacterGUID;
                            AccountID = TokenToRemove.AccountID;

                            Sim Char = new Sim(new Guid(GUID));
                            Char.Timestamp = P.ReadString();
                            Char.Name = P.ReadString();
                            Char.Sex = P.ReadString();
                            Char.Description = P.ReadString();
                            Char.HeadOutfitID = P.ReadUInt64();
                            Char.BodyOutfitID = P.ReadUInt64();
                            Char.Appearance = (AppearanceType)P.ReadByte();
                            Char.CreatedThisSession = true;

                            //These are going into DB, so be nazi. Sieg heil!
                            if (Char.Timestamp == string.Empty || Char.Name == string.Empty || Char.Sex == string.Empty ||
                                Char.Description == string.Empty)
                            {
                                //TODO: Tell loginserver to clean up DB?
                                ClientAuthenticated = false;
                            }

                            var characterModel = new Character();
                            characterModel.Name = Char.Name;
                            characterModel.Sex = Char.Sex;
                            characterModel.Description = Char.Description;
                            characterModel.LastCached = ProtoHelpers.ParseDateTime(Char.Timestamp);
                            characterModel.GUID = Char.GUID;
                            characterModel.HeadOutfitID = (long)Char.HeadOutfitID;
                            characterModel.BodyOutfitID = (long)Char.BodyOutfitID;
                            characterModel.AccountID = AccountID;
                            characterModel.AppearanceType = (int)Char.Appearance;
                            characterModel.Money = NetworkFacade.INITIAL_MONEY;

                            NetworkFacade.CurrentSession.AddPlayer(Client, characterModel);

                            var status = db.Characters.CreateCharacter(characterModel);

                        }
                    }

                    NetworkFacade.TransferringClients.TryRemove(out TokenToRemove);
                }

                //Invalid token, should never occur...
                if (!ClientAuthenticated)
                {
                    NetworkFacade.CurrentSession.RemovePlayer(Client);

                    PacketStream FailPacket = new PacketStream((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, (int)(PacketHeaders.ENCRYPTED + 1));
                    FailPacket.WriteByte((byte)CityDataModel.Entities.CharacterCreationStatus.GeneralError);
                    Client.SendEncrypted((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, FailPacket.ToArray());
                }
            }
            catch (Exception E)
            {
                Debug.WriteLine("Exception in HandleCharacterCreate: " + E.ToString());
                Logger.LogDebug("Exception in HandleCharacterCreate: " + E.ToString());

                PacketStream FailPacket = new PacketStream((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, (int)(PacketHeaders.ENCRYPTED + 1));
                FailPacket.WriteByte((byte)CityDataModel.Entities.CharacterCreationStatus.GeneralError);
                Client.SendEncrypted((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, FailPacket.ToArray());
            }
        }