public Connect ( GonzoNet.LoginArgsContainer LoginArgs ) : void | ||
LoginArgs | GonzoNet.LoginArgsContainer | Arguments used for login. Can be null. |
return | void |
public VMClientDriver(string hostName, int port, OnStateChangeDelegate callback) { Commands = new Queue<VMNetCommandBodyAbstract>(); Client = new NetworkClient(hostName, port, EncryptionMode.NoEncryption, true); Client.OnConnected += Client_OnConnected; Client.OnDisconnect += Client_OnDisconnect; OnStateChange += callback; Client.Connect(null); TickBuffer = new Queue<VMNetTick>(); }
private VM VMHook; //should probably always backreference the VM anyways, but just used by disconnect #endregion Fields #region Constructors public VMClientDriver(string hostName, int port, OnStateChangeDelegate callback) { Commands = new Queue<VMNetCommandBodyAbstract>(); Client = new NetworkClient(hostName, port, EncryptionMode.NoEncryption, true); Client.OnConnected += Client_OnConnected; Client.OnDisconnect += Client_OnDisconnect; OnStateChange += callback; Client.Connect(null); GlobalLink = null; //transactions only performed by server. transaction results //are passed back to the clients as commands (for the primitive, at least) TickBuffer = new Queue<VMNetTick>(); }
public Form1() { InitializeComponent(); bool FoundConfig = ConfigurationManager.LoadCityConfig(); Logger.Initialize("Log.txt"); Logger.WarnEnabled = true; Logger.DebugEnabled = true; GonzoNet.Logger.OnMessageLogged += new GonzoNet.MessageLoggedDelegate(Logger_OnMessageLogged); CityDataModel.Logger.OnMessageLogged += new CityDataModel.MessageLoggedDelegate(Logger_OnMessageLogged); ProtocolAbstractionLibraryD.Logger.OnMessageLogged += new ProtocolAbstractionLibraryD.MessageLoggedDelegate(Logger_OnMessageLogged); if (!FoundConfig) { Logger.LogWarning("Couldn't find a ServerConfig.ini file!"); //TODO: This doesn't work... Application.Exit(); } //This has to happen for the static constructor to be called... NetworkFacade m_NetworkFacade = new NetworkFacade(); var dbConnectionString = System.Configuration.ConfigurationManager.ConnectionStrings["MAIN_DB"]; DataAccess.ConnectionString = dbConnectionString.ConnectionString; m_Listener = new Listener(); //m_Listener.OnReceiveEvent += new OnReceiveDelegate(m_Listener_OnReceiveEvent); m_LoginClient = new NetworkClient("127.0.0.1", 2108); m_LoginClient.OnNetworkError += new NetworkErrorDelegate(m_LoginClient_OnNetworkError); m_LoginClient.OnConnected += new OnConnectedDelegate(m_LoginClient_OnConnected); m_LoginClient.Connect(null); //Send a pulse to the LoginServer every second. m_PulseTimer = new System.Timers.Timer(1000); m_PulseTimer.AutoReset = true; m_PulseTimer.Elapsed += new ElapsedEventHandler(m_PulseTimer_Elapsed); m_PulseTimer.Start(); m_Listener.Initialize(Settings.BINDING); }
static void Main(string[] args) { bool FoundConfig = ConfigurationManager.LoadCityConfig(); Logger.Initialize("Log.txt"); Logger.WarnEnabled = true; Logger.DebugEnabled = true; GonzoNet.Logger.OnMessageLogged += new GonzoNet.MessageLoggedDelegate(Logger_OnMessageLogged); CityDataModel.Logger.OnMessageLogged += new CityDataModel.MessageLoggedDelegate(Logger_OnMessageLogged); ProtocolAbstractionLibraryD.Logger.OnMessageLogged += new ProtocolAbstractionLibraryD.MessageLoggedDelegate(Logger_OnMessageLogged); if (!FoundConfig) { Console.WriteLine("Couldn't find a ServerConfig.ini file!"); Console.ReadLine(); Environment.Exit(0); } //This has to happen for the static constructor to be called... NetworkFacade m_NetworkFacade = new NetworkFacade(); var dbConnectionString = System.Configuration.ConfigurationManager.ConnectionStrings["MAIN_DB"]; DataAccess.ConnectionString = dbConnectionString.ConnectionString; NetworkFacade.NetworkListener = new Listener(EncryptionMode.AESCrypto); //Remove a player from the current session when it disconnects. NetworkFacade.NetworkListener.OnDisconnected += new OnDisconnectedDelegate(NetworkFacade.CurrentSession.RemovePlayer); m_LoginClient = new NetworkClient("127.0.0.1", 2108, EncryptionMode.AESCrypto, true); m_LoginClient.OnNetworkError += new NetworkErrorDelegate(m_LoginClient_OnNetworkError); m_LoginClient.OnConnected += new OnConnectedDelegate(m_LoginClient_OnConnected); m_LoginClient.Connect(null); //Adds all houses from DB to the current session. using(DataAccess db = DataAccess.Get()) { IQueryable<Character> Chars = db.Characters.GetAllCharsWithHouses(); var CharsWithHouses = Chars.Where(x => x.HouseHouse != null); foreach(Character Char in CharsWithHouses) NetworkFacade.CurrentSession.AddHouse(Char, Char.HouseHouse); } NetworkFacade.NetworkListener.Initialize(Settings.BINDING); m_NancyHost = new NancyHost(new Uri("http://173.248.136.133:8888/city/")); m_NancyHost.Start(); try { NetworkFacade.CurrentTerrain.Initialize("East Jerome"); NetworkFacade.CurrentTerrain.LoadContent(); NetworkFacade.CurrentTerrain.GenerateCityMesh(); } catch(Exception e) { Console.WriteLine("Couldn't load elevation data!"); Console.WriteLine(e.ToString()); Console.ReadLine(); Environment.Exit(0); } m_VM = new VM.VM(); m_VM.Init(); while (true) { m_VM.Update(); Thread.Sleep(1000); } }
public Form1() { InitializeComponent(); bool FoundConfig = ConfigurationManager.LoadCityConfig(); Logger.Initialize("Log.txt"); Logger.WarnEnabled = true; Logger.DebugEnabled = true; GonzoNet.Logger.OnMessageLogged += new MessageLoggedDelegate(Logger_OnMessageLogged); if (!FoundConfig) { Logger.LogWarning("Couldn't find a ServerConfig.ini file!"); //TODO: This doesn't work... Application.Exit(); } //This has to happen for the static constructor to be called... NetworkFacade m_NetworkFacade = new NetworkFacade(); var dbConnectionString = System.Configuration.ConfigurationManager.ConnectionStrings["MAIN_DB"]; DataAccess.ConnectionString = dbConnectionString.ConnectionString; /** TODO: Test the database **/ using (var db = DataAccess.Get()) { var testAccount = db.Accounts.GetByUsername("root"); if (testAccount == null) { db.Accounts.Create(new Account { AccountName = "root", Password = "******" }); } } m_Listener = new Listener(); //m_Listener.OnReceiveEvent += new OnReceiveDelegate(m_Listener_OnReceiveEvent); m_LoginClient = new NetworkClient("127.0.0.1", 2108); m_LoginClient.OnNetworkError += new NetworkErrorDelegate(m_LoginClient_OnNetworkError); m_LoginClient.OnConnected += new OnConnectedDelegate(m_LoginClient_OnConnected); m_LoginClient.Connect(null); //Send a pulse to the LoginServer every second. m_PulseTimer = new System.Timers.Timer(1000); m_PulseTimer.AutoReset = true; m_PulseTimer.Elapsed += new ElapsedEventHandler(m_PulseTimer_Elapsed); m_PulseTimer.Start(); m_Listener.Initialize(Settings.BINDING); }
/// <summary> /// Reconnects to a CityServer. /// </summary> public void Reconnect(ref NetworkClient Client, CityInfo SelectedCity, LoginArgsContainer LoginArgs) { Client.Disconnect(); if (LoginArgs.Enc == null) { System.Diagnostics.Debug.WriteLine("LoginArgs.Enc was null!"); LoginArgs.Enc = new GonzoNet.Encryption.AESEncryptor(Convert.ToBase64String(PlayerAccount.Hash)); } else if (LoginArgs.Username == null || LoginArgs.Password == null) { System.Diagnostics.Debug.WriteLine("LoginArgs.Username or LoginArgs.Password was null!"); LoginArgs.Username = PlayerAccount.Username; LoginArgs.Password = Convert.ToBase64String(PlayerAccount.Hash); } Client.Connect(LoginArgs); }