private void Sprites_SpriteMovementStopped(SpriteMovementEventArgs e) { _spriteMoving = false; if (_isShuffling) ShuffleNext(); }
private static void movement_Stopped(SpriteMovementEventArgs e) { #if DEBUG Console.WriteLine("SpriteMovementStopped"); #endif // pass the event up... if (SpriteMovementStopped != null) SpriteMovementStopped(e); }
private void Sprites_SpriteMovementStarted(SpriteMovementEventArgs e) { _spriteMoving = true; }