public static void CheckVictory(Referee referee) { if (referee._winner != 0) { } }
public static void displayGrid(Referee referee) { for (int y = 0; y < 19; y++) { for (int x = 0; x < 19; x++) { System.Console.Write(referee._board.GetInterValue(new Position(x, y))._value + " "); } } }
public Board(Referee referee, bool isRuleBreakable, bool isRuleDoubleThree) { _referee = referee; _isRuleBreakable = isRuleBreakable; _isRuleDoubleThree = isRuleDoubleThree; breakableAlignList = new List<BreakableAlign>(); _interBoard = new Intersection[19, 19]; _byteBoard = new byte[91]; for (int i = 0; i < 91; i++) { _byteBoard[i] = 0; } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { _interBoard[x, y] = new Intersection(new Position(x, y)); } } }
public HumanPlayer(Referee myReferee, int numPlayer) : base(myReferee, numPlayer) { }
public void Start() { bool isRuleBreakable; bool isRuleDoubleThree; isRuleBreakable = true; isRuleDoubleThree = true; referee = new Referee(isRuleBreakable, isRuleDoubleThree, true); referee.Start(); #region // TEST /* referee._board.SetInterValue(new Position(0, 0), 1); referee._board.SetByteValue(new Position(0, 0), 1); referee._board.SetInterValue(new Position(1, 1), 2); referee._board.SetByteValue(new Position(1, 1), 2); referee._board.SetInterValue(new Position(2, 2), 2); referee._board.SetByteValue(new Position(2, 2), 2); referee._board.SetInterValue(new Position(6, 1), 1); referee._board.SetByteValue(new Position(6, 1), 1); referee._board.SetInterValue(new Position(7, 1), 1); referee._board.SetByteValue(new Position(7, 1), 1); referee._board.SetInterValue(new Position(8, 1), 1); referee._board.SetByteValue(new Position(8, 1), 1); referee._board.SetInterValue(new Position(9, 1), 1); referee._board.SetByteValue(new Position(9, 1), 1); referee._board.SetInterValue(new Position(11, 1), 1); referee._board.SetByteValue(new Position(11, 1), 1); referee._board.SetInterValue(new Position(12, 1), 1); referee._board.SetByteValue(new Position(12, 1), 1); referee._board.SetInterValue(new Position(8, 0), 2); referee._board.SetByteValue(new Position(8, 0), 2); referee._board.SetInterValue(new Position(8, 2), 1); referee._board.SetByteValue(new Position(8, 2), 1); referee._board.SetInterValue(new Position(1, 4), 1); referee._board.SetByteValue(new Position(1, 4), 1); referee._board.SetInterValue(new Position(2, 4), 1); referee._board.SetByteValue(new Position(2, 4), 1); referee._board.SetInterValue(new Position(3, 4), 1); referee._board.SetByteValue(new Position(3, 4), 1); referee._board.SetInterValue(new Position(1, 6), 1); referee._board.SetByteValue(new Position(1, 6), 1); referee._board.SetInterValue(new Position(2, 6), 1); referee._board.SetByteValue(new Position(2, 6), 1); referee._board.SetInterValue(new Position(4, 6), 1); referee._board.SetByteValue(new Position(4, 6), 1); referee._board.SetInterValue(new Position(6, 7), 2); referee._board.SetByteValue(new Position(6, 7), 2); referee._board.SetInterValue(new Position(6, 10), 2); referee._board.SetByteValue(new Position(6, 10), 2); referee._board.SetInterValue(new Position(9, 7), 2); referee._board.SetByteValue(new Position(9, 7), 2); referee._board.SetInterValue(new Position(12, 7), 2); referee._board.SetByteValue(new Position(12, 7), 2); referee._board.SetInterValue(new Position(12, 10), 2); referee._board.SetByteValue(new Position(12, 10), 2); referee._board.SetInterValue(new Position(7, 8), 1); referee._board.SetByteValue(new Position(7, 8), 1); referee._board.SetInterValue(new Position(7, 10), 1); referee._board.SetByteValue(new Position(7, 10), 1); referee._board.SetInterValue(new Position(8, 9), 1); referee._board.SetByteValue(new Position(8, 9), 1); referee._board.SetInterValue(new Position(8, 10), 1); referee._board.SetByteValue(new Position(8, 10), 1); referee._board.SetInterValue(new Position(9, 8), 1); referee._board.SetByteValue(new Position(9, 8), 1); referee._board.SetInterValue(new Position(9, 9), 1); referee._board.SetByteValue(new Position(9, 9), 1); referee._board.SetInterValue(new Position(10, 9), 1); referee._board.SetByteValue(new Position(10, 9), 1); referee._board.SetInterValue(new Position(10, 10), 1); referee._board.SetByteValue(new Position(10, 10), 1); referee._board.SetInterValue(new Position(11, 8), 1); referee._board.SetByteValue(new Position(11, 8), 1); referee._board.SetInterValue(new Position(11, 10), 1); referee._board.SetByteValue(new Position(11, 10), 1); */ #endregion displayGrid(referee); while (true) { Debug.Log("Player " + referee._playerPlaying._numPlayer + " (" + referee._playerPlaying._nbToken + "/10 tokens)"); if (referee._playerPlaying is HumanPlayer) { Debug.Log("Enter coordonee with the format : \"x y\""); String coord = System.Console.ReadLine(); char[] delimiters = { ' ' }; string[] words = coord.Split(delimiters); Position newPos = new Position(Int32.Parse(words[0]), Int32.Parse(words[1])); referee._lastPos = newPos; } referee.Update(); if (referee._boardChanged) { displayGrid(referee); CheckVictory(referee); } } }
public AIPlayer(Referee myReferee, int numPlayer) : base(myReferee, numPlayer) { _ai = new AI(_referee._board); }
public Player(Referee referee, int numPlayer) { _referee = referee; _numPlayer = numPlayer; _nbToken = 0; }