/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Options") { // Create our menu entries. ungulateMenuEntry = new MenuEntry(string.Empty); languageMenuEntry = new MenuEntry(string.Empty); frobnicateMenuEntry = new MenuEntry(string.Empty); elfMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry backMenuEntry = new MenuEntry("Back"); // Hook up menu event handlers. ungulateMenuEntry.Selected += UngulateMenuEntrySelected; languageMenuEntry.Selected += LanguageMenuEntrySelected; frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected; elfMenuEntry.Selected += ElfMenuEntrySelected; backMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(ungulateMenuEntry); MenuEntries.Add(languageMenuEntry); MenuEntries.Add(frobnicateMenuEntry); MenuEntries.Add(elfMenuEntry); MenuEntries.Add(backMenuEntry); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Flag that there is no need for the game to transition // off when the pause menu is on top of it. IsPopup = true; // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("Main Menu") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("Play Game"); // MenuEntry controlsMenuEntry = new MenuEntry("Controls"); MenuEntry creditsMenuEntry = new MenuEntry("Credits"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; //controlsMenuEntry.Selected += ControlsMenuEntrySelected; creditsMenuEntry.Selected += CreditsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); //MenuEntries.Add(controlsMenuEntry); MenuEntries.Add(creditsMenuEntry); MenuEntries.Add(exitMenuEntry); }