private void UpdateRankDataSuccess(object obj) { m2c_getranklistbyuidbtid data = (m2c_getranklistbyuidbtid)obj; GameEntry.GameData.RankDatas = data.RankDatas; fsnKey++; RefreshFSN(); }
public void MsgAnalysis(JsonData res, Action <object> action) { m2c_getranklistbyuidbtid m2c = new m2c_getranklistbyuidbtid(); m2c.resultCode = res["respVo"]["resultCode"].ToString(); m2c.resultDesc = res["respVo"]["resultDesc"].ToString(); if (m2c.resultCode == "0") { m2c.RankDatas = new List <RankData>(); //for (int i = 0; i < res["roleinfomap"][0]["rolepropertymap"]["rolepromap"].Count; i++) for (int i = 0; i < res["currentMap"].Count; i++) { RankData rankData = new RankData(); rolepromap rm = new rolepromap(); JsonData currentMap = res["currentMap"][i]; rankData.name = currentMap["nickname"].ToString(); rankData.score = int.Parse(currentMap["score"].ToString()); rankData.timeId = int.Parse(currentMap["id"].ToString()); m2c.RankDatas.Add(rankData); } m2c.RankDatas.Sort(delegate(RankData x, RankData y) { int a = y.score.CompareTo(x.score); if (x.score == y.score) { a = x.timeId.CompareTo(y.timeId); } return(a); }); for (int m = 0; m < m2c.RankDatas.Count; m++) { m2c.RankDatas[m].rank = m; } } if (action != null) { action(m2c); } }