示例#1
0
        protected internal override void OnDetached(EntityLogic childEntity, object userData)
        {
            base.OnDetached(childEntity, userData);

            if (childEntity is Thruster)
            {
                m_Thruster = null;
                return;
            }

            if (childEntity is Weapon)
            {
                m_Weapons.Remove((Weapon)childEntity);
                return;
            }

            if (childEntity is Armor)
            {
                m_Armors.Remove((Armor)childEntity);
                return;
            }
        }
示例#2
0
        protected internal override void OnAttached(EntityLogic childEntity, Transform parentTransform, object userData)
        {
            base.OnAttached(childEntity, parentTransform, userData);

            if (childEntity is Thruster)
            {
                m_Thruster = (Thruster)childEntity;
                return;
            }

            if (childEntity is Weapon)
            {
                m_Weapons.Add((Weapon)childEntity);
                return;
            }

            if (childEntity is Armor)
            {
                m_Armors.Add((Armor)childEntity);
                return;
            }
        }