/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public void update(GameTime gametime, Game1 ship) { centre = new Vector2(ship.heroPosition.X + (ship.heroRect.Width / 2) - 512, 0); transform = Matrix.CreateScale(new Vector3(1, 1, 0)) * Matrix.CreateTranslation(new Vector3(-centre.X, -centre.Y, 0)); }