public void Tick(float delta, EquippableTickInfo info) { CheckQueuedSwitch(); IEquippable weap = GetCurrentWeapon(); // Tick if (weap != null) { weap.Tick(delta, info); } }
virtual public void Tick(float delta, EquippableTickInfo info) { CommonTick(delta, info.primaryOn, info.secondaryOn, info.src); }